using System; using System.Collections; using System.IO; using Org.BouncyCastle.Utilities; namespace Org.BouncyCastle.Bcpg { /** * Basic type for a user attribute packet. */ public class UserAttributePacket : ContainedPacket { private readonly UserAttributeSubpacket[] subpackets; public UserAttributePacket( BcpgInputStream bcpgIn) { UserAttributeSubpacketsParser sIn = new UserAttributeSubpacketsParser(bcpgIn); UserAttributeSubpacket sub; IList v = Platform.CreateArrayList(); while ((sub = sIn.ReadPacket()) != null) { v.Add(sub); } subpackets = new UserAttributeSubpacket[v.Count]; for (int i = 0; i != subpackets.Length; i++) { subpackets[i] = (UserAttributeSubpacket)v[i]; } } public UserAttributePacket( UserAttributeSubpacket[] subpackets) { this.subpackets = subpackets; } public UserAttributeSubpacket[] GetSubpackets() { return subpackets; } public override void Encode( BcpgOutputStream bcpgOut) { MemoryStream bOut = new MemoryStream(); for (int i = 0; i != subpackets.Length; i++) { subpackets[i].Encode(bOut); } bcpgOut.WritePacket(PacketTag.UserAttribute, bOut.ToArray(), false); } } }