using System; using System.IO; namespace Org.BouncyCastle.Bcpg { /// Basic type for a trust packet. public class TrustPacket : ContainedPacket { private readonly byte[] levelAndTrustAmount; public TrustPacket( BcpgInputStream bcpgIn) { MemoryStream bOut = new MemoryStream(); int ch; while ((ch = bcpgIn.ReadByte()) >= 0) { bOut.WriteByte((byte) ch); } levelAndTrustAmount = bOut.ToArray(); } public TrustPacket( int trustCode) { this.levelAndTrustAmount = new byte[]{ (byte) trustCode }; } public byte[] GetLevelAndTrustAmount() { return (byte[]) levelAndTrustAmount.Clone(); } public override void Encode( BcpgOutputStream bcpgOut) { bcpgOut.WritePacket(PacketTag.Trust, levelAndTrustAmount, true); } } }