using System; using System.Collections; using Org.BouncyCastle.Utilities; namespace Org.BouncyCastle.Asn1.X509 { public class NameConstraints : Asn1Encodable { private Asn1Sequence permitted, excluded; public static NameConstraints GetInstance( object obj) { if (obj == null || obj is NameConstraints) { return (NameConstraints) obj; } if (obj is Asn1Sequence) { return new NameConstraints((Asn1Sequence) obj); } throw new ArgumentException("unknown object in factory: " + Platform.GetTypeName(obj), "obj"); } public NameConstraints( Asn1Sequence seq) { foreach (Asn1TaggedObject o in seq) { switch (o.TagNo) { case 0: permitted = Asn1Sequence.GetInstance(o, false); break; case 1: excluded = Asn1Sequence.GetInstance(o, false); break; } } } #if !(SILVERLIGHT || PORTABLE) public NameConstraints( ArrayList permitted, ArrayList excluded) : this((IList)permitted, (IList)excluded) { } #endif /** * Constructor from a given details. * *

permitted and excluded are Vectors of GeneralSubtree objects.

* * @param permitted Permitted subtrees * @param excluded Excluded subtrees */ public NameConstraints( IList permitted, IList excluded) { if (permitted != null) { this.permitted = CreateSequence(permitted); } if (excluded != null) { this.excluded = CreateSequence(excluded); } } private DerSequence CreateSequence( IList subtrees) { GeneralSubtree[] gsts = new GeneralSubtree[subtrees.Count]; for (int i = 0; i < subtrees.Count; ++i) { gsts[i] = (GeneralSubtree)subtrees[i]; } return new DerSequence(gsts); } public Asn1Sequence PermittedSubtrees { get { return permitted; } } public Asn1Sequence ExcludedSubtrees { get { return excluded; } } /* * NameConstraints ::= SEQUENCE { permittedSubtrees [0] GeneralSubtrees * OPTIONAL, excludedSubtrees [1] GeneralSubtrees OPTIONAL } */ public override Asn1Object ToAsn1Object() { Asn1EncodableVector v = new Asn1EncodableVector(); if (permitted != null) { v.Add(new DerTaggedObject(false, 0, permitted)); } if (excluded != null) { v.Add(new DerTaggedObject(false, 1, excluded)); } return new DerSequence(v); } } }