using System; namespace Org.BouncyCastle.Asn1 { public class BerSequence : DerSequence { public static new readonly BerSequence Empty = new BerSequence(); public static new BerSequence FromVector(Asn1EncodableVector elementVector) { return elementVector.Count < 1 ? Empty : new BerSequence(elementVector); } /** * create an empty sequence */ public BerSequence() : base() { } /** * create a sequence containing one object */ public BerSequence(Asn1Encodable element) : base(element) { } /** * create a sequence containing two objects */ public BerSequence(Asn1Encodable element1, Asn1Encodable element2) : base(element1, element2) { } public BerSequence(params Asn1Encodable[] elements) : base(elements) { } /** * create a sequence containing a vector of objects. */ public BerSequence(Asn1EncodableVector elementVector) : base(elementVector) { } internal BerSequence(Asn1Encodable[] elements, bool clone) : base(elements, clone) { } internal override IAsn1Encoding GetEncoding(int encoding) { if (Asn1OutputStream.EncodingBer != encoding) return base.GetEncoding(encoding); return new ConstructedILEncoding(Asn1Tags.Universal, Asn1Tags.Sequence, Asn1OutputStream.GetContentsEncodings(encoding, elements)); } internal override IAsn1Encoding GetEncodingImplicit(int encoding, int tagClass, int tagNo) { if (Asn1OutputStream.EncodingBer != encoding) return base.GetEncodingImplicit(encoding, tagClass, tagNo); return new ConstructedILEncoding(tagClass, tagNo, Asn1OutputStream.GetContentsEncodings(encoding, elements)); } internal override DerBitString ToAsn1BitString() { return new BerBitString(GetConstructedBitStrings()); } internal override DerExternal ToAsn1External() { // TODO There is currently no BerExternal class (or ToDLObject/ToDerObject) //return ((Asn1Sequence)ToDLObject()).ToAsn1External(); return new DLSequence(elements).ToAsn1External(); } internal override Asn1OctetString ToAsn1OctetString() { return new BerOctetString(GetConstructedOctetStrings()); } internal override Asn1Set ToAsn1Set() { return new BerSet(false, elements); } } }