using System; using System.Collections; using System.Diagnostics; using System.IO; #if PORTABLE using System.Collections.Generic; using System.Linq; #endif using Org.BouncyCastle.Utilities; using Org.BouncyCastle.Utilities.Collections; namespace Org.BouncyCastle.Asn1 { abstract public class Asn1Set : Asn1Object, IEnumerable { // NOTE: Only non-readonly to support LazyDerSequence internal Asn1Encodable[] elements; /** * return an ASN1Set from the given object. * * @param obj the object we want converted. * @exception ArgumentException if the object cannot be converted. */ public static Asn1Set GetInstance( object obj) { if (obj == null || obj is Asn1Set) { return (Asn1Set)obj; } else if (obj is Asn1SetParser) { return Asn1Set.GetInstance(((Asn1SetParser)obj).ToAsn1Object()); } else if (obj is byte[]) { try { return Asn1Set.GetInstance(FromByteArray((byte[])obj)); } catch (IOException e) { throw new ArgumentException("failed to construct set from byte[]: " + e.Message); } } else if (obj is Asn1Encodable) { Asn1Object primitive = ((Asn1Encodable)obj).ToAsn1Object(); if (primitive is Asn1Set) { return (Asn1Set)primitive; } } throw new ArgumentException("Unknown object in GetInstance: " + Platform.GetTypeName(obj), "obj"); } /** * Return an ASN1 set from a tagged object. There is a special * case here, if an object appears to have been explicitly tagged on * reading but we were expecting it to be implicitly tagged in the * normal course of events it indicates that we lost the surrounding * set - so we need to add it back (this will happen if the tagged * object is a sequence that contains other sequences). If you are * dealing with implicitly tagged sets you really should * be using this method. * * @param obj the tagged object. * @param explicitly true if the object is meant to be explicitly tagged * false otherwise. * @exception ArgumentException if the tagged object cannot * be converted. */ public static Asn1Set GetInstance( Asn1TaggedObject obj, bool explicitly) { Asn1Object inner = obj.GetObject(); if (explicitly) { if (!obj.IsExplicit()) throw new ArgumentException("object implicit - explicit expected."); return (Asn1Set) inner; } // // constructed object which appears to be explicitly tagged // and it's really implicit means we have to add the // surrounding sequence. // if (obj.IsExplicit()) { return new DerSet(inner); } if (inner is Asn1Set) { return (Asn1Set) inner; } // // in this case the parser returns a sequence, convert it // into a set. // if (inner is Asn1Sequence) { Asn1EncodableVector v = new Asn1EncodableVector(); Asn1Sequence s = (Asn1Sequence) inner; foreach (Asn1Encodable ae in s) { v.Add(ae); } // TODO Should be able to construct set directly from sequence? return new DerSet(v, false); } throw new ArgumentException("Unknown object in GetInstance: " + Platform.GetTypeName(obj), "obj"); } protected internal Asn1Set() { this.elements = Asn1EncodableVector.EmptyElements; } protected internal Asn1Set(Asn1Encodable element) { if (null == element) throw new ArgumentNullException("element"); this.elements = new Asn1Encodable[]{ element }; } protected internal Asn1Set(params Asn1Encodable[] elements) { if (Arrays.IsNullOrContainsNull(elements)) throw new NullReferenceException("'elements' cannot be null, or contain null"); this.elements = Asn1EncodableVector.CloneElements(elements); } protected internal Asn1Set(Asn1EncodableVector elementVector) { if (null == elementVector) throw new ArgumentNullException("elementVector"); this.elements = elementVector.TakeElements(); } public virtual IEnumerator GetEnumerator() { return elements.GetEnumerator(); } /** * return the object at the set position indicated by index. * * @param index the set number (starting at zero) of the object * @return the object at the set position indicated by index. */ public virtual Asn1Encodable this[int index] { get { return elements[index]; } } public virtual int Count { get { return elements.Length; } } public virtual Asn1Encodable[] ToArray() { return Asn1EncodableVector.CloneElements(elements); } private class Asn1SetParserImpl : Asn1SetParser { private readonly Asn1Set outer; private readonly int max; private int index; public Asn1SetParserImpl( Asn1Set outer) { this.outer = outer; this.max = outer.Count; } public IAsn1Convertible ReadObject() { if (index == max) return null; Asn1Encodable obj = outer[index++]; if (obj is Asn1Sequence) return ((Asn1Sequence)obj).Parser; if (obj is Asn1Set) return ((Asn1Set)obj).Parser; // NB: Asn1OctetString implements Asn1OctetStringParser directly // if (obj is Asn1OctetString) // return ((Asn1OctetString)obj).Parser; return obj; } public virtual Asn1Object ToAsn1Object() { return outer; } } public Asn1SetParser Parser { get { return new Asn1SetParserImpl(this); } } protected override int Asn1GetHashCode() { //return Arrays.GetHashCode(elements); int i = elements.Length; int hc = i + 1; while (--i >= 0) { hc *= 257; hc ^= elements[i].ToAsn1Object().CallAsn1GetHashCode(); } return hc; } protected override bool Asn1Equals(Asn1Object asn1Object) { Asn1Set that = asn1Object as Asn1Set; if (null == that) return false; int count = this.Count; if (that.Count != count) return false; for (int i = 0; i < count; ++i) { Asn1Object o1 = this.elements[i].ToAsn1Object(); Asn1Object o2 = that.elements[i].ToAsn1Object(); if (o1 != o2 && !o1.CallAsn1Equals(o2)) return false; } return true; } protected internal void Sort() { if (elements.Length < 2) return; #if PORTABLE this.elements = elements .Cast() .Select(a => new { Item = a, Key = a.GetEncoded(Asn1Encodable.Der) }) .OrderBy(t => t.Key, new DerComparer()) .Select(t => t.Item) .ToArray(); #else int count = elements.Length; byte[][] keys = new byte[count][]; for (int i = 0; i < count; ++i) { keys[i] = elements[i].GetEncoded(Asn1Encodable.Der); } Array.Sort(keys, elements, new DerComparer()); #endif } public override string ToString() { return CollectionUtilities.ToString(elements); } #if PORTABLE private class DerComparer : IComparer { public int Compare(byte[] x, byte[] y) { byte[] a = x, b = y; #else private class DerComparer : IComparer { public int Compare(object x, object y) { byte[] a = (byte[])x, b = (byte[])y; #endif Debug.Assert(a.Length >= 2 && b.Length >= 2); /* * NOTE: Set elements in DER encodings are ordered first according to their tags (class and * number); the CONSTRUCTED bit is not part of the tag. * * For SET-OF, this is unimportant. All elements have the same tag and DER requires them to * either all be in constructed form or all in primitive form, according to that tag. The * elements are effectively ordered according to their content octets. * * For SET, the elements will have distinct tags, and each will be in constructed or * primitive form accordingly. Failing to ignore the CONSTRUCTED bit could therefore lead to * ordering inversions. */ int a0 = a[0] & ~Asn1Tags.Constructed; int b0 = b[0] & ~Asn1Tags.Constructed; if (a0 != b0) return a0 < b0 ? -1 : 1; int len = System.Math.Min(a.Length, b.Length); for (int i = 1; i < len; ++i) { byte ai = a[i], bi = b[i]; if (ai != bi) return ai < bi ? -1 : 1; } Debug.Assert(a.Length == b.Length); return 0; } } } }