diff options
Diffstat (limited to 'crypto/src/math/raw/Nat128.cs')
-rw-r--r-- | crypto/src/math/raw/Nat128.cs | 856 |
1 files changed, 856 insertions, 0 deletions
diff --git a/crypto/src/math/raw/Nat128.cs b/crypto/src/math/raw/Nat128.cs new file mode 100644 index 000000000..819c52062 --- /dev/null +++ b/crypto/src/math/raw/Nat128.cs @@ -0,0 +1,856 @@ +using System; +using System.Diagnostics; + +using Org.BouncyCastle.Crypto.Utilities; + +namespace Org.BouncyCastle.Math.Raw +{ + internal abstract class Nat128 + { + private const ulong M = 0xFFFFFFFFUL; + + public static uint Add(uint[] x, uint[] y, uint[] z) + { + ulong c = 0; + c += (ulong)x[0] + y[0]; + z[0] = (uint)c; + c >>= 32; + c += (ulong)x[1] + y[1]; + z[1] = (uint)c; + c >>= 32; + c += (ulong)x[2] + y[2]; + z[2] = (uint)c; + c >>= 32; + c += (ulong)x[3] + y[3]; + z[3] = (uint)c; + c >>= 32; + return (uint)c; + } + + public static uint AddBothTo(uint[] x, uint[] y, uint[] z) + { + ulong c = 0; + c += (ulong)x[0] + y[0] + z[0]; + z[0] = (uint)c; + c >>= 32; + c += (ulong)x[1] + y[1] + z[1]; + z[1] = (uint)c; + c >>= 32; + c += (ulong)x[2] + y[2] + z[2]; + z[2] = (uint)c; + c >>= 32; + c += (ulong)x[3] + y[3] + z[3]; + z[3] = (uint)c; + c >>= 32; + return (uint)c; + } + + public static uint AddTo(uint[] x, uint[] z) + { + ulong c = 0; + c += (ulong)x[0] + z[0]; + z[0] = (uint)c; + c >>= 32; + c += (ulong)x[1] + z[1]; + z[1] = (uint)c; + c >>= 32; + c += (ulong)x[2] + z[2]; + z[2] = (uint)c; + c >>= 32; + c += (ulong)x[3] + z[3]; + z[3] = (uint)c; + c >>= 32; + return (uint)c; + } + + public static uint AddTo(uint[] x, int xOff, uint[] z, int zOff, uint cIn) + { + ulong c = cIn; + c += (ulong)x[xOff + 0] + z[zOff + 0]; + z[zOff + 0] = (uint)c; + c >>= 32; + c += (ulong)x[xOff + 1] + z[zOff + 1]; + z[zOff + 1] = (uint)c; + c >>= 32; + c += (ulong)x[xOff + 2] + z[zOff + 2]; + z[zOff + 2] = (uint)c; + c >>= 32; + c += (ulong)x[xOff + 3] + z[zOff + 3]; + z[zOff + 3] = (uint)c; + c >>= 32; + return (uint)c; + } + + public static uint AddToEachOther(uint[] u, int uOff, uint[] v, int vOff) + { + ulong c = 0; + c += (ulong)u[uOff + 0] + v[vOff + 0]; + u[uOff + 0] = (uint)c; + v[vOff + 0] = (uint)c; + c >>= 32; + c += (ulong)u[uOff + 1] + v[vOff + 1]; + u[uOff + 1] = (uint)c; + v[vOff + 1] = (uint)c; + c >>= 32; + c += (ulong)u[uOff + 2] + v[vOff + 2]; + u[uOff + 2] = (uint)c; + v[vOff + 2] = (uint)c; + c >>= 32; + c += (ulong)u[uOff + 3] + v[vOff + 3]; + u[uOff + 3] = (uint)c; + v[vOff + 3] = (uint)c; + c >>= 32; + return (uint)c; + } + + public static void Copy(uint[] x, uint[] z) + { + z[0] = x[0]; + z[1] = x[1]; + z[2] = x[2]; + z[3] = x[3]; + } + + public static void Copy64(ulong[] x, ulong[] z) + { + z[0] = x[0]; + z[1] = x[1]; + } + + public static uint[] Create() + { + return new uint[4]; + } + + public static ulong[] Create64() + { + return new ulong[2]; + } + + public static uint[] CreateExt() + { + return new uint[8]; + } + + public static ulong[] CreateExt64() + { + return new ulong[4]; + } + + public static bool Diff(uint[] x, int xOff, uint[] y, int yOff, uint[] z, int zOff) + { + bool pos = Gte(x, xOff, y, yOff); + if (pos) + { + Sub(x, xOff, y, yOff, z, zOff); + } + else + { + Sub(y, yOff, x, xOff, z, zOff); + } + return pos; + } + + public static bool Eq(uint[] x, uint[] y) + { + for (int i = 3; i >= 0; --i) + { + if (x[i] != y[i]) + return false; + } + return true; + } + + public static bool Eq64(ulong[] x, ulong[] y) + { + for (int i = 1; i >= 0; --i) + { + if (x[i] != y[i]) + return false; + } + return true; + } + + public static uint[] FromBigInteger(BigInteger x) + { + if (x.SignValue < 0 || x.BitLength > 128) + throw new ArgumentException(); + + uint[] z = Create(); + int i = 0; + while (x.SignValue != 0) + { + z[i++] = (uint)x.IntValue; + x = x.ShiftRight(32); + } + return z; + } + + public static ulong[] FromBigInteger64(BigInteger x) + { + if (x.SignValue < 0 || x.BitLength > 128) + throw new ArgumentException(); + + ulong[] z = Create64(); + int i = 0; + while (x.SignValue != 0) + { + z[i++] = (ulong)x.LongValue; + x = x.ShiftRight(64); + } + return z; + } + + public static uint GetBit(uint[] x, int bit) + { + if (bit == 0) + { + return x[0] & 1; + } + if ((bit & 127) != bit) + { + return 0; + } + int w = bit >> 5; + int b = bit & 31; + return (x[w] >> b) & 1; + } + + public static bool Gte(uint[] x, uint[] y) + { + for (int i = 3; i >= 0; --i) + { + uint x_i = x[i], y_i = y[i]; + if (x_i < y_i) + return false; + if (x_i > y_i) + return true; + } + return true; + } + + public static bool Gte(uint[] x, int xOff, uint[] y, int yOff) + { + for (int i = 3; i >= 0; --i) + { + uint x_i = x[xOff + i], y_i = y[yOff + i]; + if (x_i < y_i) + return false; + if (x_i > y_i) + return true; + } + return true; + } + + public static bool IsOne(uint[] x) + { + if (x[0] != 1) + { + return false; + } + for (int i = 1; i < 4; ++i) + { + if (x[i] != 0) + { + return false; + } + } + return true; + } + + public static bool IsOne64(ulong[] x) + { + if (x[0] != 1UL) + { + return false; + } + for (int i = 1; i < 2; ++i) + { + if (x[i] != 0UL) + { + return false; + } + } + return true; + } + + public static bool IsZero(uint[] x) + { + for (int i = 0; i < 4; ++i) + { + if (x[i] != 0) + { + return false; + } + } + return true; + } + + public static bool IsZero64(ulong[] x) + { + for (int i = 0; i < 2; ++i) + { + if (x[i] != 0UL) + { + return false; + } + } + return true; + } + + public static void Mul(uint[] x, uint[] y, uint[] zz) + { + ulong y_0 = y[0]; + ulong y_1 = y[1]; + ulong y_2 = y[2]; + ulong y_3 = y[3]; + + { + ulong c = 0, x_0 = x[0]; + c += x_0 * y_0; + zz[0] = (uint)c; + c >>= 32; + c += x_0 * y_1; + zz[1] = (uint)c; + c >>= 32; + c += x_0 * y_2; + zz[2] = (uint)c; + c >>= 32; + c += x_0 * y_3; + zz[3] = (uint)c; + c >>= 32; + zz[4] = (uint)c; + } + + for (int i = 1; i < 4; ++i) + { + ulong c = 0, x_i = x[i]; + c += x_i * y_0 + zz[i + 0]; + zz[i + 0] = (uint)c; + c >>= 32; + c += x_i * y_1 + zz[i + 1]; + zz[i + 1] = (uint)c; + c >>= 32; + c += x_i * y_2 + zz[i + 2]; + zz[i + 2] = (uint)c; + c >>= 32; + c += x_i * y_3 + zz[i + 3]; + zz[i + 3] = (uint)c; + c >>= 32; + zz[i + 4] = (uint)c; + } + } + + public static void Mul(uint[] x, int xOff, uint[] y, int yOff, uint[] zz, int zzOff) + { + ulong y_0 = y[yOff + 0]; + ulong y_1 = y[yOff + 1]; + ulong y_2 = y[yOff + 2]; + ulong y_3 = y[yOff + 3]; + + { + ulong c = 0, x_0 = x[xOff + 0]; + c += x_0 * y_0; + zz[zzOff + 0] = (uint)c; + c >>= 32; + c += x_0 * y_1; + zz[zzOff + 1] = (uint)c; + c >>= 32; + c += x_0 * y_2; + zz[zzOff + 2] = (uint)c; + c >>= 32; + c += x_0 * y_3; + zz[zzOff + 3] = (uint)c; + c >>= 32; + zz[zzOff + 4] = (uint)c; + } + + for (int i = 1; i < 4; ++i) + { + ++zzOff; + ulong c = 0, x_i = x[xOff + i]; + c += x_i * y_0 + zz[zzOff + 0]; + zz[zzOff + 0] = (uint)c; + c >>= 32; + c += x_i * y_1 + zz[zzOff + 1]; + zz[zzOff + 1] = (uint)c; + c >>= 32; + c += x_i * y_2 + zz[zzOff + 2]; + zz[zzOff + 2] = (uint)c; + c >>= 32; + c += x_i * y_3 + zz[zzOff + 3]; + zz[zzOff + 3] = (uint)c; + c >>= 32; + zz[zzOff + 4] = (uint)c; + } + } + + public static uint MulAddTo(uint[] x, uint[] y, uint[] zz) + { + ulong y_0 = y[0]; + ulong y_1 = y[1]; + ulong y_2 = y[2]; + ulong y_3 = y[3]; + + ulong zc = 0; + for (int i = 0; i < 4; ++i) + { + ulong c = 0, x_i = x[i]; + c += x_i * y_0 + zz[i + 0]; + zz[i + 0] = (uint)c; + c >>= 32; + c += x_i * y_1 + zz[i + 1]; + zz[i + 1] = (uint)c; + c >>= 32; + c += x_i * y_2 + zz[i + 2]; + zz[i + 2] = (uint)c; + c >>= 32; + c += x_i * y_3 + zz[i + 3]; + zz[i + 3] = (uint)c; + c >>= 32; + c += zc + zz[i + 4]; + zz[i + 4] = (uint)c; + zc = c >> 32; + } + return (uint)zc; + } + + public static uint MulAddTo(uint[] x, int xOff, uint[] y, int yOff, uint[] zz, int zzOff) + { + ulong y_0 = y[yOff + 0]; + ulong y_1 = y[yOff + 1]; + ulong y_2 = y[yOff + 2]; + ulong y_3 = y[yOff + 3]; + + ulong zc = 0; + for (int i = 0; i < 4; ++i) + { + ulong c = 0, x_i = x[xOff + i]; + c += x_i * y_0 + zz[zzOff + 0]; + zz[zzOff + 0] = (uint)c; + c >>= 32; + c += x_i * y_1 + zz[zzOff + 1]; + zz[zzOff + 1] = (uint)c; + c >>= 32; + c += x_i * y_2 + zz[zzOff + 2]; + zz[zzOff + 2] = (uint)c; + c >>= 32; + c += x_i * y_3 + zz[zzOff + 3]; + zz[zzOff + 3] = (uint)c; + c >>= 32; + c += zc + zz[zzOff + 4]; + zz[zzOff + 4] = (uint)c; + zc = c >> 32; + ++zzOff; + } + return (uint)zc; + } + + public static ulong Mul33Add(uint w, uint[] x, int xOff, uint[] y, int yOff, uint[] z, int zOff) + { + Debug.Assert(w >> 31 == 0); + + ulong c = 0, wVal = w; + ulong x0 = x[xOff + 0]; + c += wVal * x0 + y[yOff + 0]; + z[zOff + 0] = (uint)c; + c >>= 32; + ulong x1 = x[xOff + 1]; + c += wVal * x1 + x0 + y[yOff + 1]; + z[zOff + 1] = (uint)c; + c >>= 32; + ulong x2 = x[xOff + 2]; + c += wVal * x2 + x1 + y[yOff + 2]; + z[zOff + 2] = (uint)c; + c >>= 32; + ulong x3 = x[xOff + 3]; + c += wVal * x3 + x2 + y[yOff + 3]; + z[zOff + 3] = (uint)c; + c >>= 32; + c += x3; + return c; + } + + public static uint MulWordAddExt(uint x, uint[] yy, int yyOff, uint[] zz, int zzOff) + { + Debug.Assert(yyOff <= 4); + Debug.Assert(zzOff <= 4); + + ulong c = 0, xVal = x; + c += xVal * yy[yyOff + 0] + zz[zzOff + 0]; + zz[zzOff + 0] = (uint)c; + c >>= 32; + c += xVal * yy[yyOff + 1] + zz[zzOff + 1]; + zz[zzOff + 1] = (uint)c; + c >>= 32; + c += xVal * yy[yyOff + 2] + zz[zzOff + 2]; + zz[zzOff + 2] = (uint)c; + c >>= 32; + c += xVal * yy[yyOff + 3] + zz[zzOff + 3]; + zz[zzOff + 3] = (uint)c; + c >>= 32; + return (uint)c; + } + + public static uint Mul33DWordAdd(uint x, ulong y, uint[] z, int zOff) + { + Debug.Assert(x >> 31 == 0); + Debug.Assert(zOff <= 0); + ulong c = 0, xVal = x; + ulong y00 = y & M; + c += xVal * y00 + z[zOff + 0]; + z[zOff + 0] = (uint)c; + c >>= 32; + ulong y01 = y >> 32; + c += xVal * y01 + y00 + z[zOff + 1]; + z[zOff + 1] = (uint)c; + c >>= 32; + c += y01 + z[zOff + 2]; + z[zOff + 2] = (uint)c; + c >>= 32; + c += z[zOff + 3]; + z[zOff + 3] = (uint)c; + c >>= 32; + return (uint)c; + } + + public static uint Mul33WordAdd(uint x, uint y, uint[] z, int zOff) + { + Debug.Assert(x >> 31 == 0); + Debug.Assert(zOff <= 1); + ulong c = 0, yVal = y; + c += yVal * x + z[zOff + 0]; + z[zOff + 0] = (uint)c; + c >>= 32; + c += yVal + z[zOff + 1]; + z[zOff + 1] = (uint)c; + c >>= 32; + c += z[zOff + 2]; + z[zOff + 2] = (uint)c; + c >>= 32; + return c == 0 ? 0 : Nat.IncAt(4, z, zOff, 3); + } + + public static uint MulWordDwordAdd(uint x, ulong y, uint[] z, int zOff) + { + Debug.Assert(zOff <= 1); + ulong c = 0, xVal = x; + c += xVal * y + z[zOff + 0]; + z[zOff + 0] = (uint)c; + c >>= 32; + c += xVal * (y >> 32) + z[zOff + 1]; + z[zOff + 1] = (uint)c; + c >>= 32; + c += z[zOff + 2]; + z[zOff + 2] = (uint)c; + c >>= 32; + return c == 0 ? 0 : Nat.IncAt(4, z, zOff, 3); + } + + public static uint MulWordsAdd(uint x, uint y, uint[] z, int zOff) + { + Debug.Assert(zOff <= 2); + + ulong c = 0, xVal = x, yVal = y; + c += yVal * xVal + z[zOff + 0]; + z[zOff + 0] = (uint)c; + c >>= 32; + c += z[zOff + 1]; + z[zOff + 1] = (uint)c; + c >>= 32; + return c == 0 ? 0 : Nat.IncAt(4, z, zOff, 2); + } + + public static uint MulWord(uint x, uint[] y, uint[] z, int zOff) + { + ulong c = 0, xVal = x; + int i = 0; + do + { + c += xVal * y[i]; + z[zOff + i] = (uint)c; + c >>= 32; + } + while (++i < 4); + return (uint)c; + } + + public static void Square(uint[] x, uint[] zz) + { + ulong x_0 = x[0]; + ulong zz_1; + + uint c = 0, w; + { + int i = 3, j = 8; + do + { + ulong xVal = x[i--]; + ulong p = xVal * xVal; + zz[--j] = (c << 31) | (uint)(p >> 33); + zz[--j] = (uint)(p >> 1); + c = (uint)p; + } + while (i > 0); + + { + ulong p = x_0 * x_0; + zz_1 = (ulong)(c << 31) | (p >> 33); + zz[0] = (uint)p; + c = (uint)(p >> 32) & 1; + } + } + + ulong x_1 = x[1]; + ulong zz_2 = zz[2]; + + { + zz_1 += x_1 * x_0; + w = (uint)zz_1; + zz[1] = (w << 1) | c; + c = w >> 31; + zz_2 += zz_1 >> 32; + } + + ulong x_2 = x[2]; + ulong zz_3 = zz[3]; + ulong zz_4 = zz[4]; + { + zz_2 += x_2 * x_0; + w = (uint)zz_2; + zz[2] = (w << 1) | c; + c = w >> 31; + zz_3 += (zz_2 >> 32) + x_2 * x_1; + zz_4 += zz_3 >> 32; + zz_3 &= M; + } + + ulong x_3 = x[3]; + ulong zz_5 = zz[5]; + ulong zz_6 = zz[6]; + { + zz_3 += x_3 * x_0; + w = (uint)zz_3; + zz[3] = (w << 1) | c; + c = w >> 31; + zz_4 += (zz_3 >> 32) + x_3 * x_1; + zz_5 += (zz_4 >> 32) + x_3 * x_2; + zz_6 += zz_5 >> 32; + } + + w = (uint)zz_4; + zz[4] = (w << 1) | c; + c = w >> 31; + w = (uint)zz_5; + zz[5] = (w << 1) | c; + c = w >> 31; + w = (uint)zz_6; + zz[6] = (w << 1) | c; + c = w >> 31; + w = zz[7] + (uint)(zz_6 >> 32); + zz[7] = (w << 1) | c; + } + + public static void Square(uint[] x, int xOff, uint[] zz, int zzOff) + { + ulong x_0 = x[xOff + 0]; + ulong zz_1; + + uint c = 0, w; + { + int i = 3, j = 8; + do + { + ulong xVal = x[xOff + i--]; + ulong p = xVal * xVal; + zz[zzOff + --j] = (c << 31) | (uint)(p >> 33); + zz[zzOff + --j] = (uint)(p >> 1); + c = (uint)p; + } + while (i > 0); + + { + ulong p = x_0 * x_0; + zz_1 = (ulong)(c << 31) | (p >> 33); + zz[zzOff + 0] = (uint)p; + c = (uint)(p >> 32) & 1; + } + } + + ulong x_1 = x[xOff + 1]; + ulong zz_2 = zz[zzOff + 2]; + + { + zz_1 += x_1 * x_0; + w = (uint)zz_1; + zz[zzOff + 1] = (w << 1) | c; + c = w >> 31; + zz_2 += zz_1 >> 32; + } + + ulong x_2 = x[xOff + 2]; + ulong zz_3 = zz[zzOff + 3]; + ulong zz_4 = zz[zzOff + 4]; + { + zz_2 += x_2 * x_0; + w = (uint)zz_2; + zz[zzOff + 2] = (w << 1) | c; + c = w >> 31; + zz_3 += (zz_2 >> 32) + x_2 * x_1; + zz_4 += zz_3 >> 32; + zz_3 &= M; + } + + ulong x_3 = x[xOff + 3]; + ulong zz_5 = zz[zzOff + 5]; + ulong zz_6 = zz[zzOff + 6]; + { + zz_3 += x_3 * x_0; + w = (uint)zz_3; + zz[zzOff + 3] = (w << 1) | c; + c = w >> 31; + zz_4 += (zz_3 >> 32) + x_3 * x_1; + zz_5 += (zz_4 >> 32) + x_3 * x_2; + zz_6 += zz_5 >> 32; + } + + w = (uint)zz_4; + zz[zzOff + 4] = (w << 1) | c; + c = w >> 31; + w = (uint)zz_5; + zz[zzOff + 5] = (w << 1) | c; + c = w >> 31; + w = (uint)zz_6; + zz[zzOff + 6] = (w << 1) | c; + c = w >> 31; + w = zz[zzOff + 7] + (uint)(zz_6 >> 32); + zz[zzOff + 7] = (w << 1) | c; + } + + public static int Sub(uint[] x, uint[] y, uint[] z) + { + long c = 0; + c += (long)x[0] - y[0]; + z[0] = (uint)c; + c >>= 32; + c += (long)x[1] - y[1]; + z[1] = (uint)c; + c >>= 32; + c += (long)x[2] - y[2]; + z[2] = (uint)c; + c >>= 32; + c += (long)x[3] - y[3]; + z[3] = (uint)c; + c >>= 32; + return (int)c; + } + + public static int Sub(uint[] x, int xOff, uint[] y, int yOff, uint[] z, int zOff) + { + long c = 0; + c += (long)x[xOff + 0] - y[yOff + 0]; + z[zOff + 0] = (uint)c; + c >>= 32; + c += (long)x[xOff + 1] - y[yOff + 1]; + z[zOff + 1] = (uint)c; + c >>= 32; + c += (long)x[xOff + 2] - y[yOff + 2]; + z[zOff + 2] = (uint)c; + c >>= 32; + c += (long)x[xOff + 3] - y[yOff + 3]; + z[zOff + 3] = (uint)c; + c >>= 32; + return (int)c; + } + + public static int SubBothFrom(uint[] x, uint[] y, uint[] z) + { + long c = 0; + c += (long)z[0] - x[0] - y[0]; + z[0] = (uint)c; + c >>= 32; + c += (long)z[1] - x[1] - y[1]; + z[1] = (uint)c; + c >>= 32; + c += (long)z[2] - x[2] - y[2]; + z[2] = (uint)c; + c >>= 32; + c += (long)z[3] - x[3] - y[3]; + z[3] = (uint)c; + c >>= 32; + return (int)c; + } + + public static int SubFrom(uint[] x, uint[] z) + { + long c = 0; + c += (long)z[0] - x[0]; + z[0] = (uint)c; + c >>= 32; + c += (long)z[1] - x[1]; + z[1] = (uint)c; + c >>= 32; + c += (long)z[2] - x[2]; + z[2] = (uint)c; + c >>= 32; + c += (long)z[3] - x[3]; + z[3] = (uint)c; + c >>= 32; + return (int)c; + } + + public static int SubFrom(uint[] x, int xOff, uint[] z, int zOff) + { + long c = 0; + c += (long)z[zOff + 0] - x[xOff + 0]; + z[zOff + 0] = (uint)c; + c >>= 32; + c += (long)z[zOff + 1] - x[xOff + 1]; + z[zOff + 1] = (uint)c; + c >>= 32; + c += (long)z[zOff + 2] - x[xOff + 2]; + z[zOff + 2] = (uint)c; + c >>= 32; + c += (long)z[zOff + 3] - x[xOff + 3]; + z[zOff + 3] = (uint)c; + c >>= 32; + return (int)c; + } + + public static BigInteger ToBigInteger(uint[] x) + { + byte[] bs = new byte[16]; + for (int i = 0; i < 4; ++i) + { + uint x_i = x[i]; + if (x_i != 0) + { + Pack.UInt32_To_BE(x_i, bs, (3 - i) << 2); + } + } + return new BigInteger(1, bs); + } + + public static BigInteger ToBigInteger64(ulong[] x) + { + byte[] bs = new byte[16]; + for (int i = 0; i < 2; ++i) + { + ulong x_i = x[i]; + if (x_i != 0UL) + { + Pack.UInt64_To_BE(x_i, bs, (1 - i) << 3); + } + } + return new BigInteger(1, bs); + } + + public static void Zero(uint[] z) + { + z[0] = 0; + z[1] = 0; + z[2] = 0; + z[3] = 0; + } + } +} |