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-rw-r--r--crypto/src/crypto/engines/Salsa20Engine.cs299
1 files changed, 299 insertions, 0 deletions
diff --git a/crypto/src/crypto/engines/Salsa20Engine.cs b/crypto/src/crypto/engines/Salsa20Engine.cs
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index 000000000..7d68deab1
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+++ b/crypto/src/crypto/engines/Salsa20Engine.cs
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+using System;
+using System.Text;
+
+using Org.BouncyCastle.Crypto.Parameters;
+using Org.BouncyCastle.Crypto.Utilities;
+using Org.BouncyCastle.Utilities;
+
+namespace Org.BouncyCastle.Crypto.Engines
+{
+	/**
+	 * Implementation of Daniel J. Bernstein's Salsa20 stream cipher, Snuffle 2005
+	 */
+	public class Salsa20Engine
+		: IStreamCipher
+	{
+		/** Constants */
+		private const int StateSize = 16; // 16, 32 bit ints = 64 bytes
+
+		private readonly static byte[]
+			sigma = Strings.ToAsciiByteArray("expand 32-byte k"),
+			tau = Strings.ToAsciiByteArray("expand 16-byte k");
+
+		/*
+		 * variables to hold the state of the engine
+		 * during encryption and decryption
+		 */
+		private int		index = 0;
+		private uint[]  engineState = new uint[StateSize]; // state
+		private uint[]  x = new uint[StateSize]; // internal buffer
+		private byte[]  keyStream = new byte[StateSize * 4], // expanded state, 64 bytes
+						workingKey  = null,
+						workingIV   = null;
+		private bool	initialised = false;
+
+		/*
+		 * internal counter
+		 */
+		private uint cW0, cW1, cW2;
+
+		/**
+		 * initialise a Salsa20 cipher.
+		 *
+		 * @param forEncryption whether or not we are for encryption.
+		 * @param params the parameters required to set up the cipher.
+		 * @exception ArgumentException if the params argument is
+		 * inappropriate.
+		 */
+		public void Init(
+			bool				forEncryption, 
+			ICipherParameters	parameters)
+		{
+			/* 
+			 * Salsa20 encryption and decryption is completely
+			 * symmetrical, so the 'forEncryption' is 
+			 * irrelevant. (Like 90% of stream ciphers)
+			 */
+
+			ParametersWithIV ivParams = parameters as ParametersWithIV;
+
+			if (ivParams == null)
+				throw new ArgumentException("Salsa20 Init requires an IV", "parameters");
+
+			byte[] iv = ivParams.GetIV();
+
+			if (iv == null || iv.Length != 8)
+				throw new ArgumentException("Salsa20 requires exactly 8 bytes of IV");
+
+			KeyParameter key = ivParams.Parameters as KeyParameter;
+
+			if (key == null)
+				throw new ArgumentException("Salsa20 Init requires a key", "parameters");
+
+			workingKey = key.GetKey();
+			workingIV = iv;
+
+			SetKey(workingKey, workingIV);
+		}
+
+		public string AlgorithmName
+		{
+			get { return "Salsa20"; }
+		}
+
+		public byte ReturnByte(
+			byte input)
+		{
+			if (LimitExceeded())
+			{
+				throw new MaxBytesExceededException("2^70 byte limit per IV; Change IV");
+			}
+
+			if (index == 0)
+			{
+				GenerateKeyStream(keyStream);
+
+				if (++engineState[8] == 0)
+				{
+					++engineState[9];
+				}
+			}
+
+			byte output = (byte)(keyStream[index] ^ input);
+			index = (index + 1) & 63;
+
+			return output;
+		}
+
+		public void ProcessBytes(
+			byte[]	inBytes, 
+			int		inOff, 
+			int		len, 
+			byte[]	outBytes, 
+			int		outOff)
+		{
+			if (!initialised)
+			{
+				throw new InvalidOperationException(AlgorithmName + " not initialised");
+			}
+
+			if ((inOff + len) > inBytes.Length)
+			{
+				throw new DataLengthException("input buffer too short");
+			}
+
+			if ((outOff + len) > outBytes.Length)
+			{
+				throw new DataLengthException("output buffer too short");
+			}
+
+			if (LimitExceeded((uint)len))
+			{
+				throw new MaxBytesExceededException("2^70 byte limit per IV would be exceeded; Change IV");
+			}
+
+			for (int i = 0; i < len; i++)
+			{
+				if (index == 0)
+				{
+					GenerateKeyStream(keyStream);
+
+					if (++engineState[8] == 0)
+					{
+						++engineState[9];
+					}
+				}
+				outBytes[i+outOff] = (byte)(keyStream[index]^inBytes[i+inOff]);
+				index = (index + 1) & 63;
+			}
+		}
+
+		public void Reset()
+		{
+			SetKey(workingKey, workingIV);
+		}
+
+		// Private implementation
+
+		private void SetKey(byte[] keyBytes, byte[] ivBytes)
+		{
+			workingKey = keyBytes;
+			workingIV  = ivBytes;
+
+			index = 0;
+			ResetCounter();
+			int offset = 0;
+			byte[] constants;
+
+			// Key
+			engineState[1] = Pack.LE_To_UInt32(workingKey, 0);
+			engineState[2] = Pack.LE_To_UInt32(workingKey, 4);
+			engineState[3] = Pack.LE_To_UInt32(workingKey, 8);
+			engineState[4] = Pack.LE_To_UInt32(workingKey, 12);
+
+			if (workingKey.Length == 32)
+			{
+				constants = sigma;
+				offset = 16;
+			}
+			else
+			{
+				constants = tau;
+			}
+
+			engineState[11] = Pack.LE_To_UInt32(workingKey, offset);
+			engineState[12] = Pack.LE_To_UInt32(workingKey, offset + 4);
+			engineState[13] = Pack.LE_To_UInt32(workingKey, offset + 8);
+			engineState[14] = Pack.LE_To_UInt32(workingKey, offset + 12);
+			engineState[0] = Pack.LE_To_UInt32(constants, 0);
+			engineState[5] = Pack.LE_To_UInt32(constants, 4);
+			engineState[10] = Pack.LE_To_UInt32(constants, 8);
+			engineState[15] = Pack.LE_To_UInt32(constants, 12);
+
+			// IV
+			engineState[6] = Pack.LE_To_UInt32(workingIV, 0);
+			engineState[7] = Pack.LE_To_UInt32(workingIV, 4);
+			engineState[8] = engineState[9] = 0;
+
+			initialised = true;
+		}
+
+		private void GenerateKeyStream(byte[] output)
+		{
+			SalsaCore(20, engineState, x);
+			Pack.UInt32_To_LE(x, output, 0);
+		}
+
+		internal static void SalsaCore(int rounds, uint[] state, uint[] x)
+		{
+            // TODO Exception if rounds odd?
+
+            Array.Copy(state, 0, x, 0, state.Length);
+
+			for (int i = rounds; i > 0; i -= 2)
+			{
+				x[ 4] ^= R((x[ 0]+x[12]), 7);
+				x[ 8] ^= R((x[ 4]+x[ 0]), 9);
+				x[12] ^= R((x[ 8]+x[ 4]),13);
+				x[ 0] ^= R((x[12]+x[ 8]),18);
+				x[ 9] ^= R((x[ 5]+x[ 1]), 7);
+				x[13] ^= R((x[ 9]+x[ 5]), 9);
+				x[ 1] ^= R((x[13]+x[ 9]),13);
+				x[ 5] ^= R((x[ 1]+x[13]),18);
+				x[14] ^= R((x[10]+x[ 6]), 7);
+				x[ 2] ^= R((x[14]+x[10]), 9);
+				x[ 6] ^= R((x[ 2]+x[14]),13);
+				x[10] ^= R((x[ 6]+x[ 2]),18);
+				x[ 3] ^= R((x[15]+x[11]), 7);
+				x[ 7] ^= R((x[ 3]+x[15]), 9);
+				x[11] ^= R((x[ 7]+x[ 3]),13);
+				x[15] ^= R((x[11]+x[ 7]),18);
+				x[ 1] ^= R((x[ 0]+x[ 3]), 7);
+				x[ 2] ^= R((x[ 1]+x[ 0]), 9);
+				x[ 3] ^= R((x[ 2]+x[ 1]),13);
+				x[ 0] ^= R((x[ 3]+x[ 2]),18);
+				x[ 6] ^= R((x[ 5]+x[ 4]), 7);
+				x[ 7] ^= R((x[ 6]+x[ 5]), 9);
+				x[ 4] ^= R((x[ 7]+x[ 6]),13);
+				x[ 5] ^= R((x[ 4]+x[ 7]),18);
+				x[11] ^= R((x[10]+x[ 9]), 7);
+				x[ 8] ^= R((x[11]+x[10]), 9);
+				x[ 9] ^= R((x[ 8]+x[11]),13);
+				x[10] ^= R((x[ 9]+x[ 8]),18);
+				x[12] ^= R((x[15]+x[14]), 7);
+				x[13] ^= R((x[12]+x[15]), 9);
+				x[14] ^= R((x[13]+x[12]),13);
+				x[15] ^= R((x[14]+x[13]),18);
+			}
+
+			for (int i = 0; i < StateSize; ++i)
+			{
+				x[i] += state[i];
+			}
+		}
+
+		private static uint R(uint x, int y)
+		{
+			return (x << y) | (x >> (32 - y));
+		}
+
+		private void ResetCounter()
+		{
+			cW0 = 0;
+			cW1 = 0;
+			cW2 = 0;
+		}
+
+		private bool LimitExceeded()
+		{
+			if (++cW0 == 0)
+			{
+				if (++cW1 == 0)
+				{
+					return (++cW2 & 0x20) != 0;          // 2^(32 + 32 + 6)
+				}
+			}
+
+			return false;
+		}
+
+		/*
+		 * this relies on the fact len will always be positive.
+		 */
+		private bool LimitExceeded(
+			uint len)
+		{
+			uint old = cW0;
+			cW0 += len;
+			if (cW0 < old)
+			{
+				if (++cW1 == 0)
+				{
+					return (++cW2 & 0x20) != 0;          // 2^(32 + 32 + 6)
+				}
+			}
+
+			return false;
+		}
+	}
+}