diff --git a/Crypto/src/util/encoders/Base64.cs b/Crypto/src/util/encoders/Base64.cs
new file mode 100644
index 000000000..5dc9fae63
--- /dev/null
+++ b/Crypto/src/util/encoders/Base64.cs
@@ -0,0 +1,95 @@
+using System;
+using System.IO;
+using System.Text;
+
+namespace Org.BouncyCastle.Utilities.Encoders
+{
+ public sealed class Base64
+ {
+ private Base64()
+ {
+ }
+
+ /**
+ * encode the input data producing a base 64 encoded byte array.
+ *
+ * @return a byte array containing the base 64 encoded data.
+ */
+ public static byte[] Encode(
+ byte[] data)
+ {
+ string s = Convert.ToBase64String(data, 0, data.Length);
+ return Strings.ToAsciiByteArray(s);
+ }
+
+ /**
+ * Encode the byte data to base 64 writing it to the given output stream.
+ *
+ * @return the number of bytes produced.
+ */
+ public static int Encode(
+ byte[] data,
+ Stream outStream)
+ {
+ string s = Convert.ToBase64String(data, 0, data.Length);
+ byte[] encoded = Strings.ToAsciiByteArray(s);
+ outStream.Write(encoded, 0, encoded.Length);
+ return encoded.Length;
+ }
+
+ /**
+ * Encode the byte data to base 64 writing it to the given output stream.
+ *
+ * @return the number of bytes produced.
+ */
+ public static int Encode(
+ byte[] data,
+ int off,
+ int length,
+ Stream outStream)
+ {
+ string s = Convert.ToBase64String(data, off, length);
+ byte[] encoded = Strings.ToAsciiByteArray(s);
+ outStream.Write(encoded, 0, encoded.Length);
+ return encoded.Length;
+ }
+
+ /**
+ * decode the base 64 encoded input data. It is assumed the input data is valid.
+ *
+ * @return a byte array representing the decoded data.
+ */
+ public static byte[] Decode(
+ byte[] data)
+ {
+ string s = Strings.FromAsciiByteArray(data);
+ return Convert.FromBase64String(s);
+ }
+
+ /**
+ * decode the base 64 encoded string data - whitespace will be ignored.
+ *
+ * @return a byte array representing the decoded data.
+ */
+ public static byte[] Decode(
+ string data)
+ {
+ return Convert.FromBase64String(data);
+ }
+
+ /**
+ * decode the base 64 encoded string data writing it to the given output stream,
+ * whitespace characters will be ignored.
+ *
+ * @return the number of bytes produced.
+ */
+ public static int Decode(
+ string data,
+ Stream outStream)
+ {
+ byte[] decoded = Decode(data);
+ outStream.Write(decoded, 0, decoded.Length);
+ return decoded.Length;
+ }
+ }
+}
diff --git a/Crypto/src/util/encoders/Base64Encoder.cs b/Crypto/src/util/encoders/Base64Encoder.cs
new file mode 100644
index 000000000..c94ce9d3c
--- /dev/null
+++ b/Crypto/src/util/encoders/Base64Encoder.cs
@@ -0,0 +1,307 @@
+using System;
+using System.IO;
+
+namespace Org.BouncyCastle.Utilities.Encoders
+{
+ public class Base64Encoder
+ : IEncoder
+ {
+ protected readonly byte[] encodingTable =
+ {
+ (byte)'A', (byte)'B', (byte)'C', (byte)'D', (byte)'E', (byte)'F', (byte)'G',
+ (byte)'H', (byte)'I', (byte)'J', (byte)'K', (byte)'L', (byte)'M', (byte)'N',
+ (byte)'O', (byte)'P', (byte)'Q', (byte)'R', (byte)'S', (byte)'T', (byte)'U',
+ (byte)'V', (byte)'W', (byte)'X', (byte)'Y', (byte)'Z',
+ (byte)'a', (byte)'b', (byte)'c', (byte)'d', (byte)'e', (byte)'f', (byte)'g',
+ (byte)'h', (byte)'i', (byte)'j', (byte)'k', (byte)'l', (byte)'m', (byte)'n',
+ (byte)'o', (byte)'p', (byte)'q', (byte)'r', (byte)'s', (byte)'t', (byte)'u',
+ (byte)'v',
+ (byte)'w', (byte)'x', (byte)'y', (byte)'z',
+ (byte)'0', (byte)'1', (byte)'2', (byte)'3', (byte)'4', (byte)'5', (byte)'6',
+ (byte)'7', (byte)'8', (byte)'9',
+ (byte)'+', (byte)'/'
+ };
+
+ protected byte padding = (byte)'=';
+
+ /*
+ * set up the decoding table.
+ */
+ protected readonly byte[] decodingTable = new byte[128];
+
+ protected void InitialiseDecodingTable()
+ {
+ for (int i = 0; i < encodingTable.Length; i++)
+ {
+ decodingTable[encodingTable[i]] = (byte)i;
+ }
+ }
+
+ public Base64Encoder()
+ {
+ InitialiseDecodingTable();
+ }
+
+ /**
+ * encode the input data producing a base 64 output stream.
+ *
+ * @return the number of bytes produced.
+ */
+ public int Encode(
+ byte[] data,
+ int off,
+ int length,
+ Stream outStream)
+ {
+ int modulus = length % 3;
+ int dataLength = (length - modulus);
+ int a1, a2, a3;
+
+ for (int i = off; i < off + dataLength; i += 3)
+ {
+ a1 = data[i] & 0xff;
+ a2 = data[i + 1] & 0xff;
+ a3 = data[i + 2] & 0xff;
+
+ outStream.WriteByte(encodingTable[(int) ((uint) a1 >> 2) & 0x3f]);
+ outStream.WriteByte(encodingTable[((a1 << 4) | (int) ((uint) a2 >> 4)) & 0x3f]);
+ outStream.WriteByte(encodingTable[((a2 << 2) | (int) ((uint) a3 >> 6)) & 0x3f]);
+ outStream.WriteByte(encodingTable[a3 & 0x3f]);
+ }
+
+ /*
+ * process the tail end.
+ */
+ int b1, b2, b3;
+ int d1, d2;
+
+ switch (modulus)
+ {
+ case 0: /* nothing left to do */
+ break;
+ case 1:
+ d1 = data[off + dataLength] & 0xff;
+ b1 = (d1 >> 2) & 0x3f;
+ b2 = (d1 << 4) & 0x3f;
+
+ outStream.WriteByte(encodingTable[b1]);
+ outStream.WriteByte(encodingTable[b2]);
+ outStream.WriteByte(padding);
+ outStream.WriteByte(padding);
+ break;
+ case 2:
+ d1 = data[off + dataLength] & 0xff;
+ d2 = data[off + dataLength + 1] & 0xff;
+
+ b1 = (d1 >> 2) & 0x3f;
+ b2 = ((d1 << 4) | (d2 >> 4)) & 0x3f;
+ b3 = (d2 << 2) & 0x3f;
+
+ outStream.WriteByte(encodingTable[b1]);
+ outStream.WriteByte(encodingTable[b2]);
+ outStream.WriteByte(encodingTable[b3]);
+ outStream.WriteByte(padding);
+ break;
+ }
+
+ return (dataLength / 3) * 4 + ((modulus == 0) ? 0 : 4);
+ }
+
+ private bool ignore(
+ char c)
+ {
+ return (c == '\n' || c =='\r' || c == '\t' || c == ' ');
+ }
+
+ /**
+ * decode the base 64 encoded byte data writing it to the given output stream,
+ * whitespace characters will be ignored.
+ *
+ * @return the number of bytes produced.
+ */
+ public int Decode(
+ byte[] data,
+ int off,
+ int length,
+ Stream outStream)
+ {
+ byte b1, b2, b3, b4;
+ int outLen = 0;
+
+ int end = off + length;
+
+ while (end > off)
+ {
+ if (!ignore((char)data[end - 1]))
+ {
+ break;
+ }
+
+ end--;
+ }
+
+ int i = off;
+ int finish = end - 4;
+
+ i = nextI(data, i, finish);
+
+ while (i < finish)
+ {
+ b1 = decodingTable[data[i++]];
+
+ i = nextI(data, i, finish);
+
+ b2 = decodingTable[data[i++]];
+
+ i = nextI(data, i, finish);
+
+ b3 = decodingTable[data[i++]];
+
+ i = nextI(data, i, finish);
+
+ b4 = decodingTable[data[i++]];
+
+ outStream.WriteByte((byte)((b1 << 2) | (b2 >> 4)));
+ outStream.WriteByte((byte)((b2 << 4) | (b3 >> 2)));
+ outStream.WriteByte((byte)((b3 << 6) | b4));
+
+ outLen += 3;
+
+ i = nextI(data, i, finish);
+ }
+
+ outLen += decodeLastBlock(outStream, (char)data[end - 4], (char)data[end - 3], (char)data[end - 2], (char)data[end - 1]);
+
+ return outLen;
+ }
+
+ private int nextI(
+ byte[] data,
+ int i,
+ int finish)
+ {
+ while ((i < finish) && ignore((char)data[i]))
+ {
+ i++;
+ }
+ return i;
+ }
+
+ /**
+ * decode the base 64 encoded string data writing it to the given output stream,
+ * whitespace characters will be ignored.
+ *
+ * @return the number of bytes produced.
+ */
+ public int DecodeString(
+ string data,
+ Stream outStream)
+ {
+ // Platform Implementation
+// byte[] bytes = Convert.FromBase64String(data);
+// outStream.Write(bytes, 0, bytes.Length);
+// return bytes.Length;
+
+ byte b1, b2, b3, b4;
+ int length = 0;
+
+ int end = data.Length;
+
+ while (end > 0)
+ {
+ if (!ignore(data[end - 1]))
+ {
+ break;
+ }
+
+ end--;
+ }
+
+ int i = 0;
+ int finish = end - 4;
+
+ i = nextI(data, i, finish);
+
+ while (i < finish)
+ {
+ b1 = decodingTable[data[i++]];
+
+ i = nextI(data, i, finish);
+
+ b2 = decodingTable[data[i++]];
+
+ i = nextI(data, i, finish);
+
+ b3 = decodingTable[data[i++]];
+
+ i = nextI(data, i, finish);
+
+ b4 = decodingTable[data[i++]];
+
+ outStream.WriteByte((byte)((b1 << 2) | (b2 >> 4)));
+ outStream.WriteByte((byte)((b2 << 4) | (b3 >> 2)));
+ outStream.WriteByte((byte)((b3 << 6) | b4));
+
+ length += 3;
+
+ i = nextI(data, i, finish);
+ }
+
+ length += decodeLastBlock(outStream, data[end - 4], data[end - 3], data[end - 2], data[end - 1]);
+
+ return length;
+ }
+
+ private int decodeLastBlock(
+ Stream outStream,
+ char c1,
+ char c2,
+ char c3,
+ char c4)
+ {
+ if (c3 == padding)
+ {
+ byte b1 = decodingTable[c1];
+ byte b2 = decodingTable[c2];
+
+ outStream.WriteByte((byte)((b1 << 2) | (b2 >> 4)));
+
+ return 1;
+ }
+
+ if (c4 == padding)
+ {
+ byte b1 = decodingTable[c1];
+ byte b2 = decodingTable[c2];
+ byte b3 = decodingTable[c3];
+
+ outStream.WriteByte((byte)((b1 << 2) | (b2 >> 4)));
+ outStream.WriteByte((byte)((b2 << 4) | (b3 >> 2)));
+
+ return 2;
+ }
+
+ {
+ byte b1 = decodingTable[c1];
+ byte b2 = decodingTable[c2];
+ byte b3 = decodingTable[c3];
+ byte b4 = decodingTable[c4];
+
+ outStream.WriteByte((byte)((b1 << 2) | (b2 >> 4)));
+ outStream.WriteByte((byte)((b2 << 4) | (b3 >> 2)));
+ outStream.WriteByte((byte)((b3 << 6) | b4));
+
+ return 3;
+ }
+ }
+
+ private int nextI(string data, int i, int finish)
+ {
+ while ((i < finish) && ignore(data[i]))
+ {
+ i++;
+ }
+ return i;
+ }
+ }
+}
diff --git a/Crypto/src/util/encoders/BufferedDecoder.cs b/Crypto/src/util/encoders/BufferedDecoder.cs
new file mode 100644
index 000000000..633cf1e97
--- /dev/null
+++ b/Crypto/src/util/encoders/BufferedDecoder.cs
@@ -0,0 +1,117 @@
+using System;
+
+namespace Org.BouncyCastle.Utilities.Encoders
+{
+ /// <summary>
+ /// A buffering class to allow translation from one format to another to
+ /// be done in discrete chunks.
+ /// </summary>
+ public class BufferedDecoder
+ {
+ internal byte[] buffer;
+ internal int bufOff;
+
+ internal ITranslator translator;
+
+ /// <summary>
+ /// Create a buffered Decoder.
+ /// </summary>
+ /// <param name="translator">The translater to use.</param>
+ /// <param name="bufferSize">The size of the buffer.</param>
+ public BufferedDecoder(
+ ITranslator translator,
+ int bufferSize)
+ {
+ this.translator = translator;
+
+ if ((bufferSize % translator.GetEncodedBlockSize()) != 0)
+ {
+ throw new ArgumentException("buffer size not multiple of input block size");
+ }
+
+ buffer = new byte[bufferSize];
+// bufOff = 0;
+ }
+
+ /// <summary>
+ /// Process one byte of data.
+ /// </summary>
+ /// <param name="input">Data in.</param>
+ /// <param name="output">Byte array for the output.</param>
+ /// <param name="outOff">The offset in the output byte array to start writing from.</param>
+ /// <returns>The amount of output bytes.</returns>
+ public int ProcessByte(
+ byte input,
+ byte[] output,
+ int outOff)
+ {
+ int resultLen = 0;
+
+ buffer[bufOff++] = input;
+
+ if (bufOff == buffer.Length)
+ {
+ resultLen = translator.Decode(buffer, 0, buffer.Length, output, outOff);
+ bufOff = 0;
+ }
+
+ return resultLen;
+ }
+
+
+ /// <summary>
+ /// Process data from a byte array.
+ /// </summary>
+ /// <param name="input">The input data.</param>
+ /// <param name="inOff">Start position within input data array.</param>
+ /// <param name="len">Amount of data to process from input data array.</param>
+ /// <param name="outBytes">Array to store output.</param>
+ /// <param name="outOff">Position in output array to start writing from.</param>
+ /// <returns>The amount of output bytes.</returns>
+ public int ProcessBytes(
+ byte[] input,
+ int inOff,
+ int len,
+ byte[] outBytes,
+ int outOff)
+ {
+ if (len < 0)
+ {
+ throw new ArgumentException("Can't have a negative input length!");
+ }
+
+ int resultLen = 0;
+ int gapLen = buffer.Length - bufOff;
+
+ if (len > gapLen)
+ {
+ Array.Copy(input, inOff, buffer, bufOff, gapLen);
+
+ resultLen += translator.Decode(buffer, 0, buffer.Length, outBytes, outOff);
+
+ bufOff = 0;
+
+ len -= gapLen;
+ inOff += gapLen;
+ outOff += resultLen;
+
+ int chunkSize = len - (len % buffer.Length);
+
+ resultLen += translator.Decode(input, inOff, chunkSize, outBytes, outOff);
+
+ len -= chunkSize;
+ inOff += chunkSize;
+ }
+
+ if (len != 0)
+ {
+ Array.Copy(input, inOff, buffer, bufOff, len);
+
+ bufOff += len;
+ }
+
+ return resultLen;
+ }
+ }
+
+}
diff --git a/Crypto/src/util/encoders/BufferedEncoder.cs b/Crypto/src/util/encoders/BufferedEncoder.cs
new file mode 100644
index 000000000..5c3b1ab46
--- /dev/null
+++ b/Crypto/src/util/encoders/BufferedEncoder.cs
@@ -0,0 +1,117 @@
+using System;
+
+namespace Org.BouncyCastle.Utilities.Encoders
+{
+ /// <summary>
+ /// A class that allows encoding of data using a specific encoder to be processed in chunks.
+ /// </summary>
+ public class BufferedEncoder
+ {
+ internal byte[] Buffer;
+ internal int bufOff;
+
+ internal ITranslator translator;
+
+
+ /// <summary>
+ /// Create.
+ /// </summary>
+ /// <param name="translator">The translator to use.</param>
+ /// <param name="bufferSize">Size of the chunks.</param>
+ public BufferedEncoder(
+ ITranslator translator,
+ int bufferSize)
+ {
+ this.translator = translator;
+
+ if ((bufferSize % translator.GetEncodedBlockSize()) != 0)
+ {
+ throw new ArgumentException("buffer size not multiple of input block size");
+ }
+
+ Buffer = new byte[bufferSize];
+// bufOff = 0;
+ }
+
+
+ /// <summary>
+ /// Process one byte of data.
+ /// </summary>
+ /// <param name="input">The byte.</param>
+ /// <param name="outBytes">An array to store output in.</param>
+ /// <param name="outOff">Offset within output array to start writing from.</param>
+ /// <returns></returns>
+ public int ProcessByte(
+ byte input,
+ byte[] outBytes,
+ int outOff)
+ {
+ int resultLen = 0;
+
+ Buffer[bufOff++] = input;
+
+ if (bufOff == Buffer.Length)
+ {
+ resultLen = translator.Encode(Buffer, 0, Buffer.Length, outBytes, outOff);
+ bufOff = 0;
+ }
+
+ return resultLen;
+ }
+
+ /// <summary>
+ /// Process data from a byte array.
+ /// </summary>
+ /// <param name="input">Input data Byte array containing data to be processed.</param>
+ /// <param name="inOff">Start position within input data array.</param>
+ /// <param name="len">Amount of input data to be processed.</param>
+ /// <param name="outBytes">Output data array.</param>
+ /// <param name="outOff">Offset within output data array to start writing to.</param>
+ /// <returns>The amount of data written.</returns>
+ public int ProcessBytes(
+ byte[] input,
+ int inOff,
+ int len,
+ byte[] outBytes,
+ int outOff)
+ {
+ if (len < 0)
+ {
+ throw new ArgumentException("Can't have a negative input length!");
+ }
+
+ int resultLen = 0;
+ int gapLen = Buffer.Length - bufOff;
+
+ if (len > gapLen)
+ {
+ Array.Copy(input, inOff, Buffer, bufOff, gapLen);
+
+ resultLen += translator.Encode(Buffer, 0, Buffer.Length, outBytes, outOff);
+
+ bufOff = 0;
+
+ len -= gapLen;
+ inOff += gapLen;
+ outOff += resultLen;
+
+ int chunkSize = len - (len % Buffer.Length);
+
+ resultLen += translator.Encode(input, inOff, chunkSize, outBytes, outOff);
+
+ len -= chunkSize;
+ inOff += chunkSize;
+ }
+
+ if (len != 0)
+ {
+ Array.Copy(input, inOff, Buffer, bufOff, len);
+
+ bufOff += len;
+ }
+
+ return resultLen;
+ }
+ }
+
+}
diff --git a/Crypto/src/util/encoders/Hex.cs b/Crypto/src/util/encoders/Hex.cs
new file mode 100644
index 000000000..fbe475991
--- /dev/null
+++ b/Crypto/src/util/encoders/Hex.cs
@@ -0,0 +1,131 @@
+using System;
+using System.IO;
+using System.Text;
+
+namespace Org.BouncyCastle.Utilities.Encoders
+{
+ /// <summary>
+ /// Class to decode and encode Hex.
+ /// </summary>
+ public sealed class Hex
+ {
+ private static readonly IEncoder encoder = new HexEncoder();
+
+ private Hex()
+ {
+ }
+
+ public static string ToHexString(
+ byte[] data)
+ {
+ byte[] hex = Encode(data, 0, data.Length);
+ return Strings.FromAsciiByteArray(hex);
+ }
+
+ public static string ToHexString(
+ byte[] data,
+ int off,
+ int length)
+ {
+ byte[] hex = Encode(data, off, length);
+ return Strings.FromAsciiByteArray(hex);
+ }
+
+ /**
+ * encode the input data producing a Hex encoded byte array.
+ *
+ * @return a byte array containing the Hex encoded data.
+ */
+ public static byte[] Encode(
+ byte[] data)
+ {
+ return Encode(data, 0, data.Length);
+ }
+
+ /**
+ * encode the input data producing a Hex encoded byte array.
+ *
+ * @return a byte array containing the Hex encoded data.
+ */
+ public static byte[] Encode(
+ byte[] data,
+ int off,
+ int length)
+ {
+ MemoryStream bOut = new MemoryStream(length * 2);
+
+ encoder.Encode(data, off, length, bOut);
+
+ return bOut.ToArray();
+ }
+
+ /**
+ * Hex encode the byte data writing it to the given output stream.
+ *
+ * @return the number of bytes produced.
+ */
+ public static int Encode(
+ byte[] data,
+ Stream outStream)
+ {
+ return encoder.Encode(data, 0, data.Length, outStream);
+ }
+
+ /**
+ * Hex encode the byte data writing it to the given output stream.
+ *
+ * @return the number of bytes produced.
+ */
+ public static int Encode(
+ byte[] data,
+ int off,
+ int length,
+ Stream outStream)
+ {
+ return encoder.Encode(data, off, length, outStream);
+ }
+
+ /**
+ * decode the Hex encoded input data. It is assumed the input data is valid.
+ *
+ * @return a byte array representing the decoded data.
+ */
+ public static byte[] Decode(
+ byte[] data)
+ {
+ MemoryStream bOut = new MemoryStream((data.Length + 1) / 2);
+
+ encoder.Decode(data, 0, data.Length, bOut);
+
+ return bOut.ToArray();
+ }
+
+ /**
+ * decode the Hex encoded string data - whitespace will be ignored.
+ *
+ * @return a byte array representing the decoded data.
+ */
+ public static byte[] Decode(
+ string data)
+ {
+ MemoryStream bOut = new MemoryStream((data.Length + 1) / 2);
+
+ encoder.DecodeString(data, bOut);
+
+ return bOut.ToArray();
+ }
+
+ /**
+ * decode the Hex encoded string data writing it to the given output stream,
+ * whitespace characters will be ignored.
+ *
+ * @return the number of bytes produced.
+ */
+ public static int Decode(
+ string data,
+ Stream outStream)
+ {
+ return encoder.DecodeString(data, outStream);
+ }
+ }
+}
diff --git a/Crypto/src/util/encoders/HexEncoder.cs b/Crypto/src/util/encoders/HexEncoder.cs
new file mode 100644
index 000000000..c47d6219b
--- /dev/null
+++ b/Crypto/src/util/encoders/HexEncoder.cs
@@ -0,0 +1,164 @@
+using System;
+using System.IO;
+
+namespace Org.BouncyCastle.Utilities.Encoders
+{
+ public class HexEncoder
+ : IEncoder
+ {
+ private static readonly byte[] encodingTable =
+ {
+ (byte)'0', (byte)'1', (byte)'2', (byte)'3', (byte)'4', (byte)'5', (byte)'6', (byte)'7',
+ (byte)'8', (byte)'9', (byte)'a', (byte)'b', (byte)'c', (byte)'d', (byte)'e', (byte)'f'
+ };
+
+ /*
+ * set up the decoding table.
+ */
+ internal static readonly byte[] decodingTable = new byte[128];
+
+ static HexEncoder()
+ {
+ for (int i = 0; i < encodingTable.Length; i++)
+ {
+ decodingTable[encodingTable[i]] = (byte)i;
+ }
+
+ decodingTable['A'] = decodingTable['a'];
+ decodingTable['B'] = decodingTable['b'];
+ decodingTable['C'] = decodingTable['c'];
+ decodingTable['D'] = decodingTable['d'];
+ decodingTable['E'] = decodingTable['e'];
+ decodingTable['F'] = decodingTable['f'];
+ }
+
+ /**
+ * encode the input data producing a Hex output stream.
+ *
+ * @return the number of bytes produced.
+ */
+ public int Encode(
+ byte[] data,
+ int off,
+ int length,
+ Stream outStream)
+ {
+ for (int i = off; i < (off + length); i++)
+ {
+ int v = data[i];
+
+ outStream.WriteByte(encodingTable[v >> 4]);
+ outStream.WriteByte(encodingTable[v & 0xf]);
+ }
+
+ return length * 2;
+ }
+
+ private bool ignore(
+ char c)
+ {
+ return (c == '\n' || c =='\r' || c == '\t' || c == ' ');
+ }
+
+ /**
+ * decode the Hex encoded byte data writing it to the given output stream,
+ * whitespace characters will be ignored.
+ *
+ * @return the number of bytes produced.
+ */
+ public int Decode(
+ byte[] data,
+ int off,
+ int length,
+ Stream outStream)
+ {
+ byte b1, b2;
+ int outLen = 0;
+ int end = off + length;
+
+ while (end > off)
+ {
+ if (!ignore((char)data[end - 1]))
+ {
+ break;
+ }
+
+ end--;
+ }
+
+ int i = off;
+ while (i < end)
+ {
+ while (i < end && ignore((char)data[i]))
+ {
+ i++;
+ }
+
+ b1 = decodingTable[data[i++]];
+
+ while (i < end && ignore((char)data[i]))
+ {
+ i++;
+ }
+
+ b2 = decodingTable[data[i++]];
+
+ outStream.WriteByte((byte)((b1 << 4) | b2));
+
+ outLen++;
+ }
+
+ return outLen;
+ }
+
+ /**
+ * decode the Hex encoded string data writing it to the given output stream,
+ * whitespace characters will be ignored.
+ *
+ * @return the number of bytes produced.
+ */
+ public int DecodeString(
+ string data,
+ Stream outStream)
+ {
+ byte b1, b2;
+ int length = 0;
+
+ int end = data.Length;
+
+ while (end > 0)
+ {
+ if (!ignore(data[end - 1]))
+ {
+ break;
+ }
+
+ end--;
+ }
+
+ int i = 0;
+ while (i < end)
+ {
+ while (i < end && ignore(data[i]))
+ {
+ i++;
+ }
+
+ b1 = decodingTable[data[i++]];
+
+ while (i < end && ignore(data[i]))
+ {
+ i++;
+ }
+
+ b2 = decodingTable[data[i++]];
+
+ outStream.WriteByte((byte)((b1 << 4) | b2));
+
+ length++;
+ }
+
+ return length;
+ }
+ }
+}
diff --git a/Crypto/src/util/encoders/HexTranslator.cs b/Crypto/src/util/encoders/HexTranslator.cs
new file mode 100644
index 000000000..9775b6948
--- /dev/null
+++ b/Crypto/src/util/encoders/HexTranslator.cs
@@ -0,0 +1,108 @@
+using System;
+
+namespace Org.BouncyCastle.Utilities.Encoders
+{
+ /// <summary>
+ /// A hex translator.
+ /// </summary>
+ public class HexTranslator : ITranslator
+ {
+ private static readonly byte[] hexTable =
+ {
+ (byte)'0', (byte)'1', (byte)'2', (byte)'3', (byte)'4', (byte)'5', (byte)'6', (byte)'7',
+ (byte)'8', (byte)'9', (byte)'a', (byte)'b', (byte)'c', (byte)'d', (byte)'e', (byte)'f'
+ };
+
+ /// <summary>
+ /// Return encoded block size.
+ /// </summary>
+ /// <returns>2</returns>
+ public int GetEncodedBlockSize()
+ {
+ return 2;
+ }
+
+ /// <summary>
+ /// Encode some data.
+ /// </summary>
+ /// <param name="input">Input data array.</param>
+ /// <param name="inOff">Start position within input data array.</param>
+ /// <param name="length">The amount of data to process.</param>
+ /// <param name="outBytes">The output data array.</param>
+ /// <param name="outOff">The offset within the output data array to start writing from.</param>
+ /// <returns>Amount of data encoded.</returns>
+ public int Encode(
+ byte[] input,
+ int inOff,
+ int length,
+ byte[] outBytes,
+ int outOff)
+ {
+ for (int i = 0, j = 0; i < length; i++, j += 2)
+ {
+ outBytes[outOff + j] = hexTable[(input[inOff] >> 4) & 0x0f];
+ outBytes[outOff + j + 1] = hexTable[input[inOff] & 0x0f];
+
+ inOff++;
+ }
+
+ return length * 2;
+ }
+
+ /// <summary>
+ /// Returns the decoded block size.
+ /// </summary>
+ /// <returns>1</returns>
+ public int GetDecodedBlockSize()
+ {
+ return 1;
+ }
+
+ /// <summary>
+ /// Decode data from a byte array.
+ /// </summary>
+ /// <param name="input">The input data array.</param>
+ /// <param name="inOff">Start position within input data array.</param>
+ /// <param name="length">The amounty of data to process.</param>
+ /// <param name="outBytes">The output data array.</param>
+ /// <param name="outOff">The position within the output data array to start writing from.</param>
+ /// <returns>The amount of data written.</returns>
+ public int Decode(
+ byte[] input,
+ int inOff,
+ int length,
+ byte[] outBytes,
+ int outOff)
+ {
+ int halfLength = length / 2;
+ byte left, right;
+ for (int i = 0; i < halfLength; i++)
+ {
+ left = input[inOff + i * 2];
+ right = input[inOff + i * 2 + 1];
+
+ if (left < (byte)'a')
+ {
+ outBytes[outOff] = (byte)((left - '0') << 4);
+ }
+ else
+ {
+ outBytes[outOff] = (byte)((left - 'a' + 10) << 4);
+ }
+ if (right < (byte)'a')
+ {
+ outBytes[outOff] += (byte)(right - '0');
+ }
+ else
+ {
+ outBytes[outOff] += (byte)(right - 'a' + 10);
+ }
+
+ outOff++;
+ }
+
+ return halfLength;
+ }
+ }
+
+}
diff --git a/Crypto/src/util/encoders/IEncoder.cs b/Crypto/src/util/encoders/IEncoder.cs
new file mode 100644
index 000000000..5887d5daa
--- /dev/null
+++ b/Crypto/src/util/encoders/IEncoder.cs
@@ -0,0 +1,18 @@
+using System;
+using System.IO;
+
+namespace Org.BouncyCastle.Utilities.Encoders
+{
+ /**
+ * Encode and decode byte arrays (typically from binary to 7-bit ASCII
+ * encodings).
+ */
+ public interface IEncoder
+ {
+ int Encode(byte[] data, int off, int length, Stream outStream);
+
+ int Decode(byte[] data, int off, int length, Stream outStream);
+
+ int DecodeString(string data, Stream outStream);
+ }
+}
diff --git a/Crypto/src/util/encoders/Translator.cs b/Crypto/src/util/encoders/Translator.cs
new file mode 100644
index 000000000..10bd24b63
--- /dev/null
+++ b/Crypto/src/util/encoders/Translator.cs
@@ -0,0 +1,19 @@
+using System;
+
+namespace Org.BouncyCastle.Utilities.Encoders
+{
+ /// <summary>
+ /// Translator interface.
+ /// </summary>
+ public interface ITranslator
+ {
+ int GetEncodedBlockSize();
+
+ int Encode(byte[] input, int inOff, int length, byte[] outBytes, int outOff);
+
+ int GetDecodedBlockSize();
+
+ int Decode(byte[] input, int inOff, int length, byte[] outBytes, int outOff);
+ }
+
+}
diff --git a/Crypto/src/util/encoders/UrlBase64.cs b/Crypto/src/util/encoders/UrlBase64.cs
new file mode 100644
index 000000000..94195ef5e
--- /dev/null
+++ b/Crypto/src/util/encoders/UrlBase64.cs
@@ -0,0 +1,127 @@
+using System;
+using System.IO;
+
+namespace Org.BouncyCastle.Utilities.Encoders
+{
+ /**
+ * Convert binary data to and from UrlBase64 encoding. This is identical to
+ * Base64 encoding, except that the padding character is "." and the other
+ * non-alphanumeric characters are "-" and "_" instead of "+" and "/".
+ * <p>
+ * The purpose of UrlBase64 encoding is to provide a compact encoding of binary
+ * data that is safe for use as an URL parameter. Base64 encoding does not
+ * produce encoded values that are safe for use in URLs, since "/" can be
+ * interpreted as a path delimiter; "+" is the encoded form of a space; and
+ * "=" is used to separate a name from the corresponding value in an URL
+ * parameter.
+ * </p>
+ */
+ public class UrlBase64
+ {
+ private static readonly IEncoder encoder = new UrlBase64Encoder();
+
+ /**
+ * Encode the input data producing a URL safe base 64 encoded byte array.
+ *
+ * @return a byte array containing the URL safe base 64 encoded data.
+ */
+ public static byte[] Encode(
+ byte[] data)
+ {
+ MemoryStream bOut = new MemoryStream();
+
+ try
+ {
+ encoder.Encode(data, 0, data.Length, bOut);
+ }
+ catch (IOException e)
+ {
+ throw new Exception("exception encoding URL safe base64 string: " + e.Message, e);
+ }
+
+ return bOut.ToArray();
+ }
+
+ /**
+ * Encode the byte data writing it to the given output stream.
+ *
+ * @return the number of bytes produced.
+ */
+ public static int Encode(
+ byte[] data,
+ Stream outStr)
+ {
+ return encoder.Encode(data, 0, data.Length, outStr);
+ }
+
+ /**
+ * Decode the URL safe base 64 encoded input data - white space will be ignored.
+ *
+ * @return a byte array representing the decoded data.
+ */
+ public static byte[] Decode(
+ byte[] data)
+ {
+ MemoryStream bOut = new MemoryStream();
+
+ try
+ {
+ encoder.Decode(data, 0, data.Length, bOut);
+ }
+ catch (IOException e)
+ {
+ throw new Exception("exception decoding URL safe base64 string: " + e.Message, e);
+ }
+
+ return bOut.ToArray();
+ }
+
+ /**
+ * decode the URL safe base 64 encoded byte data writing it to the given output stream,
+ * whitespace characters will be ignored.
+ *
+ * @return the number of bytes produced.
+ */
+ public static int Decode(
+ byte[] data,
+ Stream outStr)
+ {
+ return encoder.Decode(data, 0, data.Length, outStr);
+ }
+
+ /**
+ * decode the URL safe base 64 encoded string data - whitespace will be ignored.
+ *
+ * @return a byte array representing the decoded data.
+ */
+ public static byte[] Decode(
+ string data)
+ {
+ MemoryStream bOut = new MemoryStream();
+
+ try
+ {
+ encoder.DecodeString(data, bOut);
+ }
+ catch (IOException e)
+ {
+ throw new Exception("exception decoding URL safe base64 string: " + e.Message, e);
+ }
+
+ return bOut.ToArray();
+ }
+
+ /**
+ * Decode the URL safe base 64 encoded string data writing it to the given output stream,
+ * whitespace characters will be ignored.
+ *
+ * @return the number of bytes produced.
+ */
+ public static int Decode(
+ string data,
+ Stream outStr)
+ {
+ return encoder.DecodeString(data, outStr);
+ }
+ }
+}
diff --git a/Crypto/src/util/encoders/UrlBase64Encoder.cs b/Crypto/src/util/encoders/UrlBase64Encoder.cs
new file mode 100644
index 000000000..5611a831c
--- /dev/null
+++ b/Crypto/src/util/encoders/UrlBase64Encoder.cs
@@ -0,0 +1,31 @@
+using System;
+using System.IO;
+
+namespace Org.BouncyCastle.Utilities.Encoders
+{
+ /**
+ * Convert binary data to and from UrlBase64 encoding. This is identical to
+ * Base64 encoding, except that the padding character is "." and the other
+ * non-alphanumeric characters are "-" and "_" instead of "+" and "/".
+ * <p>
+ * The purpose of UrlBase64 encoding is to provide a compact encoding of binary
+ * data that is safe for use as an URL parameter. Base64 encoding does not
+ * produce encoded values that are safe for use in URLs, since "/" can be
+ * interpreted as a path delimiter; "+" is the encoded form of a space; and
+ * "=" is used to separate a name from the corresponding value in an URL
+ * parameter.
+ * </p>
+ */
+ public class UrlBase64Encoder
+ : Base64Encoder
+ {
+ public UrlBase64Encoder()
+ {
+ encodingTable[encodingTable.Length - 2] = (byte) '-';
+ encodingTable[encodingTable.Length - 1] = (byte) '_';
+ padding = (byte) '.';
+ // we must re-create the decoding table with the new encoded values.
+ InitialiseDecodingTable();
+ }
+ }
+}
\ No newline at end of file
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