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-rw-r--r--Crypto/src/crypto/digests/Sha1Digest.cs263
1 files changed, 263 insertions, 0 deletions
diff --git a/Crypto/src/crypto/digests/Sha1Digest.cs b/Crypto/src/crypto/digests/Sha1Digest.cs
new file mode 100644
index 000000000..9d8c1a4cf
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+++ b/Crypto/src/crypto/digests/Sha1Digest.cs
@@ -0,0 +1,263 @@
+using System;
+
+using Org.BouncyCastle.Crypto.Utilities;
+
+namespace Org.BouncyCastle.Crypto.Digests
+{
+
+    /**
+     * implementation of SHA-1 as outlined in "Handbook of Applied Cryptography", pages 346 - 349.
+     *
+     * It is interesting to ponder why the, apart from the extra IV, the other difference here from MD5
+     * is the "endienness" of the word processing!
+     */
+    public class Sha1Digest
+		: GeneralDigest
+    {
+        private const int DigestLength = 20;
+
+        private uint H1, H2, H3, H4, H5;
+
+        private uint[] X = new uint[80];
+        private int xOff;
+
+		public Sha1Digest()
+        {
+            Reset();
+        }
+
+        /**
+         * Copy constructor.  This will copy the state of the provided
+         * message digest.
+         */
+        public Sha1Digest(Sha1Digest t)
+			: base(t)
+        {
+            H1 = t.H1;
+            H2 = t.H2;
+            H3 = t.H3;
+            H4 = t.H4;
+            H5 = t.H5;
+
+            Array.Copy(t.X, 0, X, 0, t.X.Length);
+            xOff = t.xOff;
+        }
+
+		public override string AlgorithmName
+		{
+			get { return "SHA-1"; }
+		}
+
+		public override int GetDigestSize()
+		{
+			return DigestLength;
+		}
+
+		internal override void ProcessWord(
+            byte[]  input,
+            int     inOff)
+        {
+			X[xOff] = Pack.BE_To_UInt32(input, inOff);
+
+			if (++xOff == 16)
+			{
+				ProcessBlock();
+			}
+        }
+
+		internal override void ProcessLength(long    bitLength)
+        {
+			if (xOff > 14)
+			{
+				ProcessBlock();
+			}
+
+            X[14] = (uint)((ulong)bitLength >> 32);
+            X[15] = (uint)((ulong)bitLength);
+        }
+
+        public override int DoFinal(
+            byte[]  output,
+            int     outOff)
+        {
+            Finish();
+
+            Pack.UInt32_To_BE(H1, output, outOff);
+            Pack.UInt32_To_BE(H2, output, outOff + 4);
+            Pack.UInt32_To_BE(H3, output, outOff + 8);
+            Pack.UInt32_To_BE(H4, output, outOff + 12);
+            Pack.UInt32_To_BE(H5, output, outOff + 16);
+
+            Reset();
+
+            return DigestLength;
+        }
+
+        /**
+         * reset the chaining variables
+         */
+        public override void Reset()
+        {
+            base.Reset();
+
+            H1 = 0x67452301;
+            H2 = 0xefcdab89;
+            H3 = 0x98badcfe;
+            H4 = 0x10325476;
+            H5 = 0xc3d2e1f0;
+
+            xOff = 0;
+			Array.Clear(X, 0, X.Length);
+        }
+
+        //
+        // Additive constants
+        //
+        private const uint Y1 = 0x5a827999;
+        private const uint Y2 = 0x6ed9eba1;
+        private const uint Y3 = 0x8f1bbcdc;
+        private const uint Y4 = 0xca62c1d6;
+
+		private static uint F(uint u, uint v, uint w)
+		{
+			return (u & v) | (~u & w);
+		}
+
+		private static uint H(uint u, uint v, uint w)
+		{
+			return u ^ v ^ w;
+		}
+
+		private static uint G(uint u, uint v, uint w)
+		{
+			return (u & v) | (u & w) | (v & w);
+		}
+
+		internal override void ProcessBlock()
+        {
+            //
+            // expand 16 word block into 80 word block.
+            //
+			for (int i = 16; i < 80; i++)
+			{
+				uint t = X[i - 3] ^ X[i - 8] ^ X[i - 14] ^ X[i - 16];
+				X[i] = t << 1 | t >> 31;
+			}
+
+            //
+            // set up working variables.
+            //
+            uint A = H1;
+            uint B = H2;
+            uint C = H3;
+            uint D = H4;
+            uint E = H5;
+
+            //
+            // round 1
+            //
+			int idx = 0;
+
+			for (int j = 0; j < 4; j++)
+			{
+				// E = rotateLeft(A, 5) + F(B, C, D) + E + X[idx++] + Y1
+				// B = rotateLeft(B, 30)
+				E += (A << 5 | (A >> 27)) + F(B, C, D) + X[idx++] + Y1;
+				B = B << 30 | (B >> 2);
+
+				D += (E << 5 | (E >> 27)) + F(A, B, C) + X[idx++] + Y1;
+				A = A << 30 | (A >> 2);
+
+				C += (D << 5 | (D >> 27)) + F(E, A, B) + X[idx++] + Y1;
+				E = E << 30 | (E >> 2);
+
+				B += (C << 5 | (C >> 27)) + F(D, E, A) + X[idx++] + Y1;
+				D = D << 30 | (D >> 2);
+
+				A += (B << 5 | (B >> 27)) + F(C, D, E) + X[idx++] + Y1;
+				C = C << 30 | (C >> 2);
+			}
+
+			//
+            // round 2
+            //
+			for (int j = 0; j < 4; j++)
+			{
+				// E = rotateLeft(A, 5) + H(B, C, D) + E + X[idx++] + Y2
+				// B = rotateLeft(B, 30)
+				E += (A << 5 | (A >> 27)) + H(B, C, D) + X[idx++] + Y2;
+				B = B << 30 | (B >> 2);
+
+				D += (E << 5 | (E >> 27)) + H(A, B, C) + X[idx++] + Y2;
+				A = A << 30 | (A >> 2);
+
+				C += (D << 5 | (D >> 27)) + H(E, A, B) + X[idx++] + Y2;
+				E = E << 30 | (E >> 2);
+
+				B += (C << 5 | (C >> 27)) + H(D, E, A) + X[idx++] + Y2;
+				D = D << 30 | (D >> 2);
+
+				A += (B << 5 | (B >> 27)) + H(C, D, E) + X[idx++] + Y2;
+				C = C << 30 | (C >> 2);
+			}
+
+			//
+            // round 3
+            //
+			for (int j = 0; j < 4; j++)
+			{
+				// E = rotateLeft(A, 5) + G(B, C, D) + E + X[idx++] + Y3
+				// B = rotateLeft(B, 30)
+				E += (A << 5 | (A >> 27)) + G(B, C, D) + X[idx++] + Y3;
+				B = B << 30 | (B >> 2);
+
+				D += (E << 5 | (E >> 27)) + G(A, B, C) + X[idx++] + Y3;
+				A = A << 30 | (A >> 2);
+
+				C += (D << 5 | (D >> 27)) + G(E, A, B) + X[idx++] + Y3;
+				E = E << 30 | (E >> 2);
+
+				B += (C << 5 | (C >> 27)) + G(D, E, A) + X[idx++] + Y3;
+				D = D << 30 | (D >> 2);
+
+				A += (B << 5 | (B >> 27)) + G(C, D, E) + X[idx++] + Y3;
+				C = C << 30 | (C >> 2);
+			}
+
+			//
+            // round 4
+            //
+			for (int j = 0; j < 4; j++)
+			{
+				// E = rotateLeft(A, 5) + H(B, C, D) + E + X[idx++] + Y4
+				// B = rotateLeft(B, 30)
+				E += (A << 5 | (A >> 27)) + H(B, C, D) + X[idx++] + Y4;
+				B = B << 30 | (B >> 2);
+
+				D += (E << 5 | (E >> 27)) + H(A, B, C) + X[idx++] + Y4;
+				A = A << 30 | (A >> 2);
+
+				C += (D << 5 | (D >> 27)) + H(E, A, B) + X[idx++] + Y4;
+				E = E << 30 | (E >> 2);
+
+				B += (C << 5 | (C >> 27)) + H(D, E, A) + X[idx++] + Y4;
+				D = D << 30 | (D >> 2);
+
+				A += (B << 5 | (B >> 27)) + H(C, D, E) + X[idx++] + Y4;
+				C = C << 30 | (C >> 2);
+			}
+
+			H1 += A;
+			H2 += B;
+			H3 += C;
+			H4 += D;
+			H5 += E;
+
+			//
+			// reset start of the buffer.
+			//
+			xOff = 0;
+			Array.Clear(X, 0, 16);
+		}
+    }
+}