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-rw-r--r--Crypto/src/crypto/digests/RipeMD256Digest.cs409
1 files changed, 409 insertions, 0 deletions
diff --git a/Crypto/src/crypto/digests/RipeMD256Digest.cs b/Crypto/src/crypto/digests/RipeMD256Digest.cs
new file mode 100644

index 000000000..950e94f80 --- /dev/null +++ b/Crypto/src/crypto/digests/RipeMD256Digest.cs
@@ -0,0 +1,409 @@ +using System; + +namespace Org.BouncyCastle.Crypto.Digests +{ + /// <remarks> + /// <p>Implementation of RipeMD256.</p> + /// <p><b>Note:</b> this algorithm offers the same level of security as RipeMD128.</p> + /// </remarks> + public class RipeMD256Digest + : GeneralDigest + { + public override string AlgorithmName + { + get { return "RIPEMD256"; } + } + + public override int GetDigestSize() + { + return DigestLength; + } + + private const int DigestLength = 32; + + private int H0, H1, H2, H3, H4, H5, H6, H7; // IV's + + private int[] X = new int[16]; + private int xOff; + + /// <summary> Standard constructor</summary> + public RipeMD256Digest() + { + Reset(); + } + + /// <summary> Copy constructor. This will copy the state of the provided + /// message digest. + /// </summary> + public RipeMD256Digest(RipeMD256Digest t):base(t) + { + + H0 = t.H0; + H1 = t.H1; + H2 = t.H2; + H3 = t.H3; + H4 = t.H4; + H5 = t.H5; + H6 = t.H6; + H7 = t.H7; + + Array.Copy(t.X, 0, X, 0, t.X.Length); + xOff = t.xOff; + } + + internal override void ProcessWord( + byte[] input, + int inOff) + { + X[xOff++] = (input[inOff] & 0xff) | ((input[inOff + 1] & 0xff) << 8) + | ((input[inOff + 2] & 0xff) << 16) | ((input[inOff + 3] & 0xff) << 24); + + if (xOff == 16) + { + ProcessBlock(); + } + } + + internal override void ProcessLength( + long bitLength) + { + if (xOff > 14) + { + ProcessBlock(); + } + + X[14] = (int)(bitLength & 0xffffffff); + X[15] = (int)((ulong)bitLength >> 32); + } + + private void UnpackWord( + int word, + byte[] outBytes, + int outOff) + { + outBytes[outOff] = (byte)(uint)word; + outBytes[outOff + 1] = (byte)((uint)word >> 8); + outBytes[outOff + 2] = (byte)((uint)word >> 16); + outBytes[outOff + 3] = (byte)((uint)word >> 24); + } + + public override int DoFinal(byte[] output, int outOff) + { + Finish(); + + UnpackWord(H0, output, outOff); + UnpackWord(H1, output, outOff + 4); + UnpackWord(H2, output, outOff + 8); + UnpackWord(H3, output, outOff + 12); + UnpackWord(H4, output, outOff + 16); + UnpackWord(H5, output, outOff + 20); + UnpackWord(H6, output, outOff + 24); + UnpackWord(H7, output, outOff + 28); + + Reset(); + + return DigestLength; + } + + /// <summary> reset the chaining variables to the IV values.</summary> + public override void Reset() + { + base.Reset(); + + H0 = unchecked((int)0x67452301); + H1 = unchecked((int)0xefcdab89); + H2 = unchecked((int)0x98badcfe); + H3 = unchecked((int)0x10325476); + H4 = unchecked((int)0x76543210); + H5 = unchecked((int)0xFEDCBA98); + H6 = unchecked((int)0x89ABCDEF); + H7 = unchecked((int)0x01234567); + + xOff = 0; + + for (int i = 0; i != X.Length; i++) + { + X[i] = 0; + } + } + + /* + * rotate int x left n bits. + */ + private int RL( + int x, + int n) + { + return (x << n) | (int)((uint)x >> (32 - n)); + } + + /* + * f1,f2,f3,f4 are the basic RipeMD128 functions. + */ + + /* + * F + */ + private int F1(int x, int y, int z) + { + return x ^ y ^ z; + } + + /* + * G + */ + private int F2(int x, int y, int z) + { + return (x & y) | (~ x & z); + } + + /* + * H + */ + private int F3(int x, int y, int z) + { + return (x | ~ y) ^ z; + } + + /* + * I + */ + private int F4(int x, int y, int z) + { + return (x & z) | (y & ~ z); + } + + private int F1(int a, int b, int c, int d, int x, int s) + { + return RL(a + F1(b, c, d) + x, s); + } + + private int F2(int a, int b, int c, int d, int x, int s) + { + return RL(a + F2(b, c, d) + x + unchecked((int)0x5a827999), s); + } + + private int F3(int a, int b, int c, int d, int x, int s) + { + return RL(a + F3(b, c, d) + x + unchecked((int)0x6ed9eba1), s); + } + + private int F4(int a, int b, int c, int d, int x, int s) + { + return RL(a + F4(b, c, d) + x + unchecked((int)0x8f1bbcdc), s); + } + + private int FF1(int a, int b, int c, int d, int x, int s) + { + return RL(a + F1(b, c, d) + x, s); + } + + private int FF2(int a, int b, int c, int d, int x, int s) + { + return RL(a + F2(b, c, d) + x + unchecked((int)0x6d703ef3), s); + } + + private int FF3(int a, int b, int c, int d, int x, int s) + { + return RL(a + F3(b, c, d) + x + unchecked((int)0x5c4dd124), s); + } + + private int FF4(int a, int b, int c, int d, int x, int s) + { + return RL(a + F4(b, c, d) + x + unchecked((int)0x50a28be6), s); + } + + internal override void ProcessBlock() + { + int a, aa; + int b, bb; + int c, cc; + int d, dd; + int t; + + a = H0; + b = H1; + c = H2; + d = H3; + aa = H4; + bb = H5; + cc = H6; + dd = H7; + + // + // Round 1 + // + + a = F1(a, b, c, d, X[0], 11); + d = F1(d, a, b, c, X[1], 14); + c = F1(c, d, a, b, X[2], 15); + b = F1(b, c, d, a, X[3], 12); + a = F1(a, b, c, d, X[4], 5); + d = F1(d, a, b, c, X[5], 8); + c = F1(c, d, a, b, X[6], 7); + b = F1(b, c, d, a, X[7], 9); + a = F1(a, b, c, d, X[8], 11); + d = F1(d, a, b, c, X[9], 13); + c = F1(c, d, a, b, X[10], 14); + b = F1(b, c, d, a, X[11], 15); + a = F1(a, b, c, d, X[12], 6); + d = F1(d, a, b, c, X[13], 7); + c = F1(c, d, a, b, X[14], 9); + b = F1(b, c, d, a, X[15], 8); + + aa = FF4(aa, bb, cc, dd, X[5], 8); + dd = FF4(dd, aa, bb, cc, X[14], 9); + cc = FF4(cc, dd, aa, bb, X[7], 9); + bb = FF4(bb, cc, dd, aa, X[0], 11); + aa = FF4(aa, bb, cc, dd, X[9], 13); + dd = FF4(dd, aa, bb, cc, X[2], 15); + cc = FF4(cc, dd, aa, bb, X[11], 15); + bb = FF4(bb, cc, dd, aa, X[4], 5); + aa = FF4(aa, bb, cc, dd, X[13], 7); + dd = FF4(dd, aa, bb, cc, X[6], 7); + cc = FF4(cc, dd, aa, bb, X[15], 8); + bb = FF4(bb, cc, dd, aa, X[8], 11); + aa = FF4(aa, bb, cc, dd, X[1], 14); + dd = FF4(dd, aa, bb, cc, X[10], 14); + cc = FF4(cc, dd, aa, bb, X[3], 12); + bb = FF4(bb, cc, dd, aa, X[12], 6); + + t = a; a = aa; aa = t; + + // + // Round 2 + // + a = F2(a, b, c, d, X[7], 7); + d = F2(d, a, b, c, X[4], 6); + c = F2(c, d, a, b, X[13], 8); + b = F2(b, c, d, a, X[1], 13); + a = F2(a, b, c, d, X[10], 11); + d = F2(d, a, b, c, X[6], 9); + c = F2(c, d, a, b, X[15], 7); + b = F2(b, c, d, a, X[3], 15); + a = F2(a, b, c, d, X[12], 7); + d = F2(d, a, b, c, X[0], 12); + c = F2(c, d, a, b, X[9], 15); + b = F2(b, c, d, a, X[5], 9); + a = F2(a, b, c, d, X[2], 11); + d = F2(d, a, b, c, X[14], 7); + c = F2(c, d, a, b, X[11], 13); + b = F2(b, c, d, a, X[8], 12); + + aa = FF3(aa, bb, cc, dd, X[6], 9); + dd = FF3(dd, aa, bb, cc, X[11], 13); + cc = FF3(cc, dd, aa, bb, X[3], 15); + bb = FF3(bb, cc, dd, aa, X[7], 7); + aa = FF3(aa, bb, cc, dd, X[0], 12); + dd = FF3(dd, aa, bb, cc, X[13], 8); + cc = FF3(cc, dd, aa, bb, X[5], 9); + bb = FF3(bb, cc, dd, aa, X[10], 11); + aa = FF3(aa, bb, cc, dd, X[14], 7); + dd = FF3(dd, aa, bb, cc, X[15], 7); + cc = FF3(cc, dd, aa, bb, X[8], 12); + bb = FF3(bb, cc, dd, aa, X[12], 7); + aa = FF3(aa, bb, cc, dd, X[4], 6); + dd = FF3(dd, aa, bb, cc, X[9], 15); + cc = FF3(cc, dd, aa, bb, X[1], 13); + bb = FF3(bb, cc, dd, aa, X[2], 11); + + t = b; b = bb; bb = t; + + // + // Round 3 + // + a = F3(a, b, c, d, X[3], 11); + d = F3(d, a, b, c, X[10], 13); + c = F3(c, d, a, b, X[14], 6); + b = F3(b, c, d, a, X[4], 7); + a = F3(a, b, c, d, X[9], 14); + d = F3(d, a, b, c, X[15], 9); + c = F3(c, d, a, b, X[8], 13); + b = F3(b, c, d, a, X[1], 15); + a = F3(a, b, c, d, X[2], 14); + d = F3(d, a, b, c, X[7], 8); + c = F3(c, d, a, b, X[0], 13); + b = F3(b, c, d, a, X[6], 6); + a = F3(a, b, c, d, X[13], 5); + d = F3(d, a, b, c, X[11], 12); + c = F3(c, d, a, b, X[5], 7); + b = F3(b, c, d, a, X[12], 5); + + aa = FF2(aa, bb, cc, dd, X[15], 9); + dd = FF2(dd, aa, bb, cc, X[5], 7); + cc = FF2(cc, dd, aa, bb, X[1], 15); + bb = FF2(bb, cc, dd, aa, X[3], 11); + aa = FF2(aa, bb, cc, dd, X[7], 8); + dd = FF2(dd, aa, bb, cc, X[14], 6); + cc = FF2(cc, dd, aa, bb, X[6], 6); + bb = FF2(bb, cc, dd, aa, X[9], 14); + aa = FF2(aa, bb, cc, dd, X[11], 12); + dd = FF2(dd, aa, bb, cc, X[8], 13); + cc = FF2(cc, dd, aa, bb, X[12], 5); + bb = FF2(bb, cc, dd, aa, X[2], 14); + aa = FF2(aa, bb, cc, dd, X[10], 13); + dd = FF2(dd, aa, bb, cc, X[0], 13); + cc = FF2(cc, dd, aa, bb, X[4], 7); + bb = FF2(bb, cc, dd, aa, X[13], 5); + + t = c; c = cc; cc = t; + + // + // Round 4 + // + a = F4(a, b, c, d, X[1], 11); + d = F4(d, a, b, c, X[9], 12); + c = F4(c, d, a, b, X[11], 14); + b = F4(b, c, d, a, X[10], 15); + a = F4(a, b, c, d, X[0], 14); + d = F4(d, a, b, c, X[8], 15); + c = F4(c, d, a, b, X[12], 9); + b = F4(b, c, d, a, X[4], 8); + a = F4(a, b, c, d, X[13], 9); + d = F4(d, a, b, c, X[3], 14); + c = F4(c, d, a, b, X[7], 5); + b = F4(b, c, d, a, X[15], 6); + a = F4(a, b, c, d, X[14], 8); + d = F4(d, a, b, c, X[5], 6); + c = F4(c, d, a, b, X[6], 5); + b = F4(b, c, d, a, X[2], 12); + + aa = FF1(aa, bb, cc, dd, X[8], 15); + dd = FF1(dd, aa, bb, cc, X[6], 5); + cc = FF1(cc, dd, aa, bb, X[4], 8); + bb = FF1(bb, cc, dd, aa, X[1], 11); + aa = FF1(aa, bb, cc, dd, X[3], 14); + dd = FF1(dd, aa, bb, cc, X[11], 14); + cc = FF1(cc, dd, aa, bb, X[15], 6); + bb = FF1(bb, cc, dd, aa, X[0], 14); + aa = FF1(aa, bb, cc, dd, X[5], 6); + dd = FF1(dd, aa, bb, cc, X[12], 9); + cc = FF1(cc, dd, aa, bb, X[2], 12); + bb = FF1(bb, cc, dd, aa, X[13], 9); + aa = FF1(aa, bb, cc, dd, X[9], 12); + dd = FF1(dd, aa, bb, cc, X[7], 5); + cc = FF1(cc, dd, aa, bb, X[10], 15); + bb = FF1(bb, cc, dd, aa, X[14], 8); + + t = d; d = dd; dd = t; + + H0 += a; + H1 += b; + H2 += c; + H3 += d; + H4 += aa; + H5 += bb; + H6 += cc; + H7 += dd; + + // + // reset the offset and clean out the word buffer. + // + xOff = 0; + for (int i = 0; i != X.Length; i++) + { + X[i] = 0; + } + } + } +}