diff --git a/Crypto/src/crypto/digests/RipeMD128Digest.cs b/Crypto/src/crypto/digests/RipeMD128Digest.cs
new file mode 100644
index 000000000..8977583a4
--- /dev/null
+++ b/Crypto/src/crypto/digests/RipeMD128Digest.cs
@@ -0,0 +1,462 @@
+using System;
+
+namespace Org.BouncyCastle.Crypto.Digests
+{
+ /**
+ * implementation of RipeMD128
+ */
+ public class RipeMD128Digest
+ : GeneralDigest
+ {
+ private const int DigestLength = 16;
+
+ private int H0, H1, H2, H3; // IV's
+
+ private int[] X = new int[16];
+ private int xOff;
+
+ /**
+ * Standard constructor
+ */
+ public RipeMD128Digest()
+ {
+ Reset();
+ }
+
+ /**
+ * Copy constructor. This will copy the state of the provided
+ * message digest.
+ */
+ public RipeMD128Digest(RipeMD128Digest t) : base(t)
+ {
+ H0 = t.H0;
+ H1 = t.H1;
+ H2 = t.H2;
+ H3 = t.H3;
+
+ Array.Copy(t.X, 0, X, 0, t.X.Length);
+ xOff = t.xOff;
+ }
+
+ public override string AlgorithmName
+ {
+ get { return "RIPEMD128"; }
+ }
+
+ public override int GetDigestSize()
+ {
+ return DigestLength;
+ }
+
+ internal override void ProcessWord(
+ byte[] input,
+ int inOff)
+ {
+ X[xOff++] = (input[inOff] & 0xff) | ((input[inOff + 1] & 0xff) << 8)
+ | ((input[inOff + 2] & 0xff) << 16) | ((input[inOff + 3] & 0xff) << 24);
+
+ if (xOff == 16)
+ {
+ ProcessBlock();
+ }
+ }
+
+ internal override void ProcessLength(
+ long bitLength)
+ {
+ if (xOff > 14)
+ {
+ ProcessBlock();
+ }
+
+ X[14] = (int)(bitLength & 0xffffffff);
+ X[15] = (int)((ulong) bitLength >> 32);
+ }
+
+ private void UnpackWord(
+ int word,
+ byte[] outBytes,
+ int outOff)
+ {
+ outBytes[outOff] = (byte)word;
+ outBytes[outOff + 1] = (byte)((uint) word >> 8);
+ outBytes[outOff + 2] = (byte)((uint) word >> 16);
+ outBytes[outOff + 3] = (byte)((uint) word >> 24);
+ }
+
+ public override int DoFinal(
+ byte[] output,
+ int outOff)
+ {
+ Finish();
+
+ UnpackWord(H0, output, outOff);
+ UnpackWord(H1, output, outOff + 4);
+ UnpackWord(H2, output, outOff + 8);
+ UnpackWord(H3, output, outOff + 12);
+
+ Reset();
+
+ return DigestLength;
+ }
+
+ /**
+ * reset the chaining variables to the IV values.
+ */
+ public override void Reset()
+ {
+ base.Reset();
+
+ H0 = unchecked((int) 0x67452301);
+ H1 = unchecked((int) 0xefcdab89);
+ H2 = unchecked((int) 0x98badcfe);
+ H3 = unchecked((int) 0x10325476);
+
+ xOff = 0;
+
+ for (int i = 0; i != X.Length; i++)
+ {
+ X[i] = 0;
+ }
+ }
+
+ /*
+ * rotate int x left n bits.
+ */
+ private int RL(
+ int x,
+ int n)
+ {
+ return (x << n) | (int) ((uint) x >> (32 - n));
+ }
+
+ /*
+ * f1,f2,f3,f4 are the basic RipeMD128 functions.
+ */
+
+ /*
+ * F
+ */
+ private int F1(
+ int x,
+ int y,
+ int z)
+ {
+ return x ^ y ^ z;
+ }
+
+ /*
+ * G
+ */
+ private int F2(
+ int x,
+ int y,
+ int z)
+ {
+ return (x & y) | (~x & z);
+ }
+
+ /*
+ * H
+ */
+ private int F3(
+ int x,
+ int y,
+ int z)
+ {
+ return (x | ~y) ^ z;
+ }
+
+ /*
+ * I
+ */
+ private int F4(
+ int x,
+ int y,
+ int z)
+ {
+ return (x & z) | (y & ~z);
+ }
+
+ private int F1(
+ int a,
+ int b,
+ int c,
+ int d,
+ int x,
+ int s)
+ {
+ return RL(a + F1(b, c, d) + x, s);
+ }
+
+ private int F2(
+ int a,
+ int b,
+ int c,
+ int d,
+ int x,
+ int s)
+ {
+ return RL(a + F2(b, c, d) + x + unchecked((int) 0x5a827999), s);
+ }
+
+ private int F3(
+ int a,
+ int b,
+ int c,
+ int d,
+ int x,
+ int s)
+ {
+ return RL(a + F3(b, c, d) + x + unchecked((int) 0x6ed9eba1), s);
+ }
+
+ private int F4(
+ int a,
+ int b,
+ int c,
+ int d,
+ int x,
+ int s)
+ {
+ return RL(a + F4(b, c, d) + x + unchecked((int) 0x8f1bbcdc), s);
+ }
+
+ private int FF1(
+ int a,
+ int b,
+ int c,
+ int d,
+ int x,
+ int s)
+ {
+ return RL(a + F1(b, c, d) + x, s);
+ }
+
+ private int FF2(
+ int a,
+ int b,
+ int c,
+ int d,
+ int x,
+ int s)
+ {
+ return RL(a + F2(b, c, d) + x + unchecked((int) 0x6d703ef3), s);
+ }
+
+ private int FF3(
+ int a,
+ int b,
+ int c,
+ int d,
+ int x,
+ int s)
+ {
+ return RL(a + F3(b, c, d) + x + unchecked((int) 0x5c4dd124), s);
+ }
+
+ private int FF4(
+ int a,
+ int b,
+ int c,
+ int d,
+ int x,
+ int s)
+ {
+ return RL(a + F4(b, c, d) + x + unchecked((int) 0x50a28be6), s);
+ }
+
+ internal override void ProcessBlock()
+ {
+ int a, aa;
+ int b, bb;
+ int c, cc;
+ int d, dd;
+
+ a = aa = H0;
+ b = bb = H1;
+ c = cc = H2;
+ d = dd = H3;
+
+ //
+ // Round 1
+ //
+ a = F1(a, b, c, d, X[ 0], 11);
+ d = F1(d, a, b, c, X[ 1], 14);
+ c = F1(c, d, a, b, X[ 2], 15);
+ b = F1(b, c, d, a, X[ 3], 12);
+ a = F1(a, b, c, d, X[ 4], 5);
+ d = F1(d, a, b, c, X[ 5], 8);
+ c = F1(c, d, a, b, X[ 6], 7);
+ b = F1(b, c, d, a, X[ 7], 9);
+ a = F1(a, b, c, d, X[ 8], 11);
+ d = F1(d, a, b, c, X[ 9], 13);
+ c = F1(c, d, a, b, X[10], 14);
+ b = F1(b, c, d, a, X[11], 15);
+ a = F1(a, b, c, d, X[12], 6);
+ d = F1(d, a, b, c, X[13], 7);
+ c = F1(c, d, a, b, X[14], 9);
+ b = F1(b, c, d, a, X[15], 8);
+
+ //
+ // Round 2
+ //
+ a = F2(a, b, c, d, X[ 7], 7);
+ d = F2(d, a, b, c, X[ 4], 6);
+ c = F2(c, d, a, b, X[13], 8);
+ b = F2(b, c, d, a, X[ 1], 13);
+ a = F2(a, b, c, d, X[10], 11);
+ d = F2(d, a, b, c, X[ 6], 9);
+ c = F2(c, d, a, b, X[15], 7);
+ b = F2(b, c, d, a, X[ 3], 15);
+ a = F2(a, b, c, d, X[12], 7);
+ d = F2(d, a, b, c, X[ 0], 12);
+ c = F2(c, d, a, b, X[ 9], 15);
+ b = F2(b, c, d, a, X[ 5], 9);
+ a = F2(a, b, c, d, X[ 2], 11);
+ d = F2(d, a, b, c, X[14], 7);
+ c = F2(c, d, a, b, X[11], 13);
+ b = F2(b, c, d, a, X[ 8], 12);
+
+ //
+ // Round 3
+ //
+ a = F3(a, b, c, d, X[ 3], 11);
+ d = F3(d, a, b, c, X[10], 13);
+ c = F3(c, d, a, b, X[14], 6);
+ b = F3(b, c, d, a, X[ 4], 7);
+ a = F3(a, b, c, d, X[ 9], 14);
+ d = F3(d, a, b, c, X[15], 9);
+ c = F3(c, d, a, b, X[ 8], 13);
+ b = F3(b, c, d, a, X[ 1], 15);
+ a = F3(a, b, c, d, X[ 2], 14);
+ d = F3(d, a, b, c, X[ 7], 8);
+ c = F3(c, d, a, b, X[ 0], 13);
+ b = F3(b, c, d, a, X[ 6], 6);
+ a = F3(a, b, c, d, X[13], 5);
+ d = F3(d, a, b, c, X[11], 12);
+ c = F3(c, d, a, b, X[ 5], 7);
+ b = F3(b, c, d, a, X[12], 5);
+
+ //
+ // Round 4
+ //
+ a = F4(a, b, c, d, X[ 1], 11);
+ d = F4(d, a, b, c, X[ 9], 12);
+ c = F4(c, d, a, b, X[11], 14);
+ b = F4(b, c, d, a, X[10], 15);
+ a = F4(a, b, c, d, X[ 0], 14);
+ d = F4(d, a, b, c, X[ 8], 15);
+ c = F4(c, d, a, b, X[12], 9);
+ b = F4(b, c, d, a, X[ 4], 8);
+ a = F4(a, b, c, d, X[13], 9);
+ d = F4(d, a, b, c, X[ 3], 14);
+ c = F4(c, d, a, b, X[ 7], 5);
+ b = F4(b, c, d, a, X[15], 6);
+ a = F4(a, b, c, d, X[14], 8);
+ d = F4(d, a, b, c, X[ 5], 6);
+ c = F4(c, d, a, b, X[ 6], 5);
+ b = F4(b, c, d, a, X[ 2], 12);
+
+ //
+ // Parallel round 1
+ //
+ aa = FF4(aa, bb, cc, dd, X[ 5], 8);
+ dd = FF4(dd, aa, bb, cc, X[14], 9);
+ cc = FF4(cc, dd, aa, bb, X[ 7], 9);
+ bb = FF4(bb, cc, dd, aa, X[ 0], 11);
+ aa = FF4(aa, bb, cc, dd, X[ 9], 13);
+ dd = FF4(dd, aa, bb, cc, X[ 2], 15);
+ cc = FF4(cc, dd, aa, bb, X[11], 15);
+ bb = FF4(bb, cc, dd, aa, X[ 4], 5);
+ aa = FF4(aa, bb, cc, dd, X[13], 7);
+ dd = FF4(dd, aa, bb, cc, X[ 6], 7);
+ cc = FF4(cc, dd, aa, bb, X[15], 8);
+ bb = FF4(bb, cc, dd, aa, X[ 8], 11);
+ aa = FF4(aa, bb, cc, dd, X[ 1], 14);
+ dd = FF4(dd, aa, bb, cc, X[10], 14);
+ cc = FF4(cc, dd, aa, bb, X[ 3], 12);
+ bb = FF4(bb, cc, dd, aa, X[12], 6);
+
+ //
+ // Parallel round 2
+ //
+ aa = FF3(aa, bb, cc, dd, X[ 6], 9);
+ dd = FF3(dd, aa, bb, cc, X[11], 13);
+ cc = FF3(cc, dd, aa, bb, X[ 3], 15);
+ bb = FF3(bb, cc, dd, aa, X[ 7], 7);
+ aa = FF3(aa, bb, cc, dd, X[ 0], 12);
+ dd = FF3(dd, aa, bb, cc, X[13], 8);
+ cc = FF3(cc, dd, aa, bb, X[ 5], 9);
+ bb = FF3(bb, cc, dd, aa, X[10], 11);
+ aa = FF3(aa, bb, cc, dd, X[14], 7);
+ dd = FF3(dd, aa, bb, cc, X[15], 7);
+ cc = FF3(cc, dd, aa, bb, X[ 8], 12);
+ bb = FF3(bb, cc, dd, aa, X[12], 7);
+ aa = FF3(aa, bb, cc, dd, X[ 4], 6);
+ dd = FF3(dd, aa, bb, cc, X[ 9], 15);
+ cc = FF3(cc, dd, aa, bb, X[ 1], 13);
+ bb = FF3(bb, cc, dd, aa, X[ 2], 11);
+
+ //
+ // Parallel round 3
+ //
+ aa = FF2(aa, bb, cc, dd, X[15], 9);
+ dd = FF2(dd, aa, bb, cc, X[ 5], 7);
+ cc = FF2(cc, dd, aa, bb, X[ 1], 15);
+ bb = FF2(bb, cc, dd, aa, X[ 3], 11);
+ aa = FF2(aa, bb, cc, dd, X[ 7], 8);
+ dd = FF2(dd, aa, bb, cc, X[14], 6);
+ cc = FF2(cc, dd, aa, bb, X[ 6], 6);
+ bb = FF2(bb, cc, dd, aa, X[ 9], 14);
+ aa = FF2(aa, bb, cc, dd, X[11], 12);
+ dd = FF2(dd, aa, bb, cc, X[ 8], 13);
+ cc = FF2(cc, dd, aa, bb, X[12], 5);
+ bb = FF2(bb, cc, dd, aa, X[ 2], 14);
+ aa = FF2(aa, bb, cc, dd, X[10], 13);
+ dd = FF2(dd, aa, bb, cc, X[ 0], 13);
+ cc = FF2(cc, dd, aa, bb, X[ 4], 7);
+ bb = FF2(bb, cc, dd, aa, X[13], 5);
+
+ //
+ // Parallel round 4
+ //
+ aa = FF1(aa, bb, cc, dd, X[ 8], 15);
+ dd = FF1(dd, aa, bb, cc, X[ 6], 5);
+ cc = FF1(cc, dd, aa, bb, X[ 4], 8);
+ bb = FF1(bb, cc, dd, aa, X[ 1], 11);
+ aa = FF1(aa, bb, cc, dd, X[ 3], 14);
+ dd = FF1(dd, aa, bb, cc, X[11], 14);
+ cc = FF1(cc, dd, aa, bb, X[15], 6);
+ bb = FF1(bb, cc, dd, aa, X[ 0], 14);
+ aa = FF1(aa, bb, cc, dd, X[ 5], 6);
+ dd = FF1(dd, aa, bb, cc, X[12], 9);
+ cc = FF1(cc, dd, aa, bb, X[ 2], 12);
+ bb = FF1(bb, cc, dd, aa, X[13], 9);
+ aa = FF1(aa, bb, cc, dd, X[ 9], 12);
+ dd = FF1(dd, aa, bb, cc, X[ 7], 5);
+ cc = FF1(cc, dd, aa, bb, X[10], 15);
+ bb = FF1(bb, cc, dd, aa, X[14], 8);
+
+ dd += c + H1; // final result for H0
+
+ //
+ // combine the results
+ //
+ H1 = H2 + d + aa;
+ H2 = H3 + a + bb;
+ H3 = H0 + b + cc;
+ H0 = dd;
+
+ //
+ // reset the offset and clean out the word buffer.
+ //
+ xOff = 0;
+ for (int i = 0; i != X.Length; i++)
+ {
+ X[i] = 0;
+ }
+ }
+ }
+
+}
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