diff options
author | Peter Dettman <peter.dettman@bouncycastle.org> | 2015-10-27 12:30:28 +0700 |
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committer | Peter Dettman <peter.dettman@bouncycastle.org> | 2015-10-27 12:30:28 +0700 |
commit | c1e603f741728fd570e30c46eb20ef8dfb23238a (patch) | |
tree | 6c9e55973cd64b4f6ba5d12fcc2414aa41b14729 /crypto | |
parent | Exclude some tests for PORTABLE (diff) | |
download | BouncyCastle.NET-ed25519-c1e603f741728fd570e30c46eb20ef8dfb23238a.tar.xz |
Pull a few PORTABLE changes from BouncyCastle-PCL (with fixes)
Diffstat (limited to 'crypto')
-rw-r--r-- | crypto/src/AssemblyInfo.cs | 40 | ||||
-rw-r--r-- | crypto/src/asn1/Asn1Set.cs | 29 | ||||
-rw-r--r-- | crypto/src/bcpg/ArmoredOutputStream.cs | 11 | ||||
-rw-r--r-- | crypto/src/crypto/prng/ThreadedSeedGenerator.cs | 160 |
4 files changed, 151 insertions, 89 deletions
diff --git a/crypto/src/AssemblyInfo.cs b/crypto/src/AssemblyInfo.cs index 36beb99c4..cfddb17b9 100644 --- a/crypto/src/AssemblyInfo.cs +++ b/crypto/src/AssemblyInfo.cs @@ -1,9 +1,13 @@ using System; using System.Reflection; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; //using System.Security.Permissions; +#if PORTABLE +using System.Linq; +#else +using System.Runtime.InteropServices; +#endif + // // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information @@ -76,3 +80,35 @@ using System.Runtime.InteropServices; // see Org.BouncyCastle.Crypto.Encodings.Pkcs1Encoding.StrictLengthEnabledProperty //[assembly: EnvironmentPermission(SecurityAction.RequestOptional, Read="Org.BouncyCastle.Pkcs1.Strict")] +internal class AssemblyInfo +{ + private static string version; + public static string Version + { + get + { + if (version == null) + { +#if PORTABLE +#if NEW_REFLECTION + var ver = (AssemblyVersionAttribute)typeof(AssemblyInfo).GetTypeInfo().Assembly.GetCustomAttributes(typeof(AssemblyVersionAttribute)).FirstOrDefault(); +#else + var ver = (AssemblyVersionAttribute)typeof(AssemblyInfo).Assembly.GetCustomAttributes(typeof(AssemblyVersionAttribute), false).FirstOrDefault(); +#endif + if (ver != null) + { + version = ver.Version; + } +#else + version = Assembly.GetExecutingAssembly().GetName().Version.ToString(); +#endif + + // if we're still here, then don't try again + if (version == null) + version = string.Empty; + } + + return version; + } + } +} diff --git a/crypto/src/asn1/Asn1Set.cs b/crypto/src/asn1/Asn1Set.cs index cf039d7fe..18f8020f2 100644 --- a/crypto/src/asn1/Asn1Set.cs +++ b/crypto/src/asn1/Asn1Set.cs @@ -2,6 +2,11 @@ using System; using System.Collections; using System.IO; +#if PORTABLE +using System.Collections.Generic; +using System.Linq; +#endif + using Org.BouncyCastle.Utilities; using Org.BouncyCastle.Utilities.Collections; @@ -283,6 +288,18 @@ namespace Org.BouncyCastle.Asn1 if (_set.Count < 2) return; +#if PORTABLE + var sorted = _set.Cast<Asn1Encodable>() + .Select(a => new { Item = a, Key = a.GetEncoded(Asn1Encodable.Der) }) + .OrderBy(t => t.Key, new DerComparer()) + .Select(t => t.Item) + .ToList(); + + for (int i = 0; i < _set.Count; ++i) + { + _set[i] = sorted[i]; + } +#else Asn1Encodable[] items = new Asn1Encodable[_set.Count]; byte[][] keys = new byte[_set.Count][]; @@ -299,6 +316,7 @@ namespace Org.BouncyCastle.Asn1 { _set[i] = items[i]; } +#endif } protected internal void AddObject(Asn1Encodable obj) @@ -311,12 +329,21 @@ namespace Org.BouncyCastle.Asn1 return CollectionUtilities.ToString(_set); } +#if PORTABLE + private class DerComparer + : IComparer<byte[]> + { + public int Compare(byte[] x, byte[] y) + { + byte[] a = x, b = y; +#else private class DerComparer - : IComparer + : IComparer { public int Compare(object x, object y) { byte[] a = (byte[])x, b = (byte[])y; +#endif int len = System.Math.Min(a.Length, b.Length); for (int i = 0; i != len; ++i) { diff --git a/crypto/src/bcpg/ArmoredOutputStream.cs b/crypto/src/bcpg/ArmoredOutputStream.cs index fb1f6eb29..253c5d1fe 100644 --- a/crypto/src/bcpg/ArmoredOutputStream.cs +++ b/crypto/src/bcpg/ArmoredOutputStream.cs @@ -101,16 +101,7 @@ namespace Org.BouncyCastle.Bcpg private static readonly string footerStart = "-----END PGP "; private static readonly string footerTail = "-----"; - private static readonly string version = "BCPG C# v" -#if PORTABLE - + Assembly.GetExecutingAssembly() - .GetCustomAttributes(typeof(AssemblyVersionAttribute), true) - .Cast<AssemblyVersionAttribute>() - .First() - .Version; -#else - + Assembly.GetExecutingAssembly().GetName().Version; -#endif + private static readonly string version = "BCPG C# v" + AssemblyInfo.Version; private readonly IDictionary headers; diff --git a/crypto/src/crypto/prng/ThreadedSeedGenerator.cs b/crypto/src/crypto/prng/ThreadedSeedGenerator.cs index f6a6b3c54..0a38e5f5a 100644 --- a/crypto/src/crypto/prng/ThreadedSeedGenerator.cs +++ b/crypto/src/crypto/prng/ThreadedSeedGenerator.cs @@ -1,39 +1,43 @@ using System; using System.Threading; +#if NO_THREADS +using System.Threading.Tasks; +#endif + namespace Org.BouncyCastle.Crypto.Prng { - /** - * A thread based seed generator - one source of randomness. - * <p> - * Based on an idea from Marcus Lippert. - * </p> - */ - public class ThreadedSeedGenerator - { - private class SeedGenerator - { + /** + * A thread based seed generator - one source of randomness. + * <p> + * Based on an idea from Marcus Lippert. + * </p> + */ + public class ThreadedSeedGenerator + { + private class SeedGenerator + { #if NETCF_1_0 // No volatile keyword, but all fields implicitly volatile anyway private int counter = 0; private bool stop = false; #else - private volatile int counter = 0; - private volatile bool stop = false; + private volatile int counter = 0; + private volatile bool stop = false; #endif - private void Run(object ignored) - { - while (!this.stop) - { - this.counter++; - } - } + private void Run(object ignored) + { + while (!this.stop) + { + this.counter++; + } + } - public byte[] GenerateSeed( - int numBytes, - bool fast) - { + public byte[] GenerateSeed( + int numBytes, + bool fast) + { #if SILVERLIGHT || PORTABLE return DoGenerateSeed(numBytes, fast); #else @@ -51,71 +55,75 @@ namespace Org.BouncyCastle.Crypto.Prng } private byte[] DoGenerateSeed( - int numBytes, - bool fast) + int numBytes, + bool fast) { this.counter = 0; - this.stop = false; + this.stop = false; - byte[] result = new byte[numBytes]; - int last = 0; - int end = fast ? numBytes : numBytes * 8; + byte[] result = new byte[numBytes]; + int last = 0; + int end = fast ? numBytes : numBytes * 8; - ThreadPool.QueueUserWorkItem(new WaitCallback(Run)); +#if NO_THREADS + Task.Factory.StartNew(() => Run(null), TaskCreationOptions.None); +#else + ThreadPool.QueueUserWorkItem(new WaitCallback(Run)); +#endif - for (int i = 0; i < end; i++) - { - while (this.counter == last) - { - try - { + for (int i = 0; i < end; i++) + { + while (this.counter == last) + { + try + { #if PORTABLE new AutoResetEvent(false).WaitOne(1); #else - Thread.Sleep(1); + Thread.Sleep(1); #endif - } - catch (Exception) - { - // ignore - } - } + } + catch (Exception) + { + // ignore + } + } - last = this.counter; + last = this.counter; - if (fast) - { - result[i] = (byte) last; - } - else - { - int bytepos = i / 8; - result[bytepos] = (byte) ((result[bytepos] << 1) | (last & 1)); - } - } + if (fast) + { + result[i] = (byte)last; + } + else + { + int bytepos = i / 8; + result[bytepos] = (byte)((result[bytepos] << 1) | (last & 1)); + } + } - this.stop = true; + this.stop = true; - return result; - } - } + return result; + } + } - /** - * Generate seed bytes. Set fast to false for best quality. - * <p> - * If fast is set to true, the code should be round about 8 times faster when - * generating a long sequence of random bytes. 20 bytes of random values using - * the fast mode take less than half a second on a Nokia e70. If fast is set to false, - * it takes round about 2500 ms. - * </p> - * @param numBytes the number of bytes to generate - * @param fast true if fast mode should be used - */ - public byte[] GenerateSeed( - int numBytes, - bool fast) - { - return new SeedGenerator().GenerateSeed(numBytes, fast); - } - } + /** + * Generate seed bytes. Set fast to false for best quality. + * <p> + * If fast is set to true, the code should be round about 8 times faster when + * generating a long sequence of random bytes. 20 bytes of random values using + * the fast mode take less than half a second on a Nokia e70. If fast is set to false, + * it takes round about 2500 ms. + * </p> + * @param numBytes the number of bytes to generate + * @param fast true if fast mode should be used + */ + public byte[] GenerateSeed( + int numBytes, + bool fast) + { + return new SeedGenerator().GenerateSeed(numBytes, fast); + } + } } |