diff options
author | Peter Dettman <peter.dettman@bouncycastle.org> | 2022-10-21 13:09:03 +0700 |
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committer | Peter Dettman <peter.dettman@bouncycastle.org> | 2022-10-21 13:09:03 +0700 |
commit | 7919807b2632407378859f46e8c81da933d19723 (patch) | |
tree | 3fe64753e99dfef4d8b9bdbcd750b41917b553d7 /crypto/src/math/raw | |
parent | added HQC ack (diff) | |
download | BouncyCastle.NET-ed25519-7919807b2632407378859f46e8c81da933d19723.tar.xz |
Unroll ShiftUp methods
Diffstat (limited to 'crypto/src/math/raw')
-rw-r--r-- | crypto/src/math/raw/Nat.cs | 375 |
1 files changed, 346 insertions, 29 deletions
diff --git a/crypto/src/math/raw/Nat.cs b/crypto/src/math/raw/Nat.cs index 09c263f4d..71c794197 100644 --- a/crypto/src/math/raw/Nat.cs +++ b/crypto/src/math/raw/Nat.cs @@ -1580,22 +1580,52 @@ namespace Org.BouncyCastle.Math.Raw public static uint ShiftUpBit(int len, uint[] z, uint c) { - for (int i = 0; i < len; ++i) + int i = 0, limit4 = len - 4; + while (i <= limit4) + { + uint next0 = z[i + 0]; + uint next1 = z[i + 1]; + uint next2 = z[i + 2]; + uint next3 = z[i + 3]; + z[i + 0] = (next0 << 1) | (c >> 31); + z[i + 1] = (next1 << 1) | (next0 >> 31); + z[i + 2] = (next2 << 1) | (next1 >> 31); + z[i + 3] = (next3 << 1) | (next2 >> 31); + c = next3; + i += 4; + } + while (i < len) { uint next = z[i]; z[i] = (next << 1) | (c >> 31); c = next; + ++i; } return c >> 31; } public static uint ShiftUpBit(int len, uint[] z, int zOff, uint c) { - for (int i = 0; i < len; ++i) + int i = 0, limit4 = len - 4; + while (i <= limit4) + { + uint next0 = z[zOff + i + 0]; + uint next1 = z[zOff + i + 1]; + uint next2 = z[zOff + i + 2]; + uint next3 = z[zOff + i + 3]; + z[zOff + i + 0] = (next0 << 1) | (c >> 31); + z[zOff + i + 1] = (next1 << 1) | (next0 >> 31); + z[zOff + i + 2] = (next2 << 1) | (next1 >> 31); + z[zOff + i + 3] = (next3 << 1) | (next2 >> 31); + c = next3; + i += 4; + } + while (i < len) { uint next = z[zOff + i]; z[zOff + i] = (next << 1) | (c >> 31); c = next; + ++i; } return c >> 31; } @@ -1603,11 +1633,26 @@ namespace Org.BouncyCastle.Math.Raw #if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER public static uint ShiftUpBit(int len, Span<uint> z, uint c) { - for (int i = 0; i < len; ++i) + int i = 0, limit4 = len - 4; + while (i <= limit4) + { + uint next0 = z[i + 0]; + uint next1 = z[i + 1]; + uint next2 = z[i + 2]; + uint next3 = z[i + 3]; + z[i + 0] = (next0 << 1) | (c >> 31); + z[i + 1] = (next1 << 1) | (next0 >> 31); + z[i + 2] = (next2 << 1) | (next1 >> 31); + z[i + 3] = (next3 << 1) | (next2 >> 31); + c = next3; + i += 4; + } + while (i < len) { uint next = z[i]; z[i] = (next << 1) | (c >> 31); c = next; + ++i; } return c >> 31; } @@ -1615,22 +1660,52 @@ namespace Org.BouncyCastle.Math.Raw public static uint ShiftUpBit(int len, uint[] x, uint c, uint[] z) { - for (int i = 0; i < len; ++i) + int i = 0, limit4 = len - 4; + while (i <= limit4) + { + uint next0 = x[i + 0]; + uint next1 = x[i + 1]; + uint next2 = x[i + 2]; + uint next3 = x[i + 3]; + z[i + 0] = (next0 << 1) | (c >> 31); + z[i + 1] = (next1 << 1) | (next0 >> 31); + z[i + 2] = (next2 << 1) | (next1 >> 31); + z[i + 3] = (next3 << 1) | (next2 >> 31); + c = next3; + i += 4; + } + while (i < len) { uint next = x[i]; z[i] = (next << 1) | (c >> 31); c = next; + ++i; } return c >> 31; } public static uint ShiftUpBit(int len, uint[] x, int xOff, uint c, uint[] z, int zOff) { - for (int i = 0; i < len; ++i) + int i = 0, limit4 = len - 4; + while (i <= limit4) + { + uint next0 = x[xOff + i + 0]; + uint next1 = x[xOff + i + 1]; + uint next2 = x[xOff + i + 2]; + uint next3 = x[xOff + i + 3]; + z[zOff + i + 0] = (next0 << 1) | (c >> 31); + z[zOff + i + 1] = (next1 << 1) | (next0 >> 31); + z[zOff + i + 2] = (next2 << 1) | (next1 >> 31); + z[zOff + i + 3] = (next3 << 1) | (next2 >> 31); + c = next3; + i += 4; + } + while (i < len) { uint next = x[xOff + i]; z[zOff + i] = (next << 1) | (c >> 31); c = next; + ++i; } return c >> 31; } @@ -1638,11 +1713,26 @@ namespace Org.BouncyCastle.Math.Raw #if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER public static uint ShiftUpBit(int len, ReadOnlySpan<uint> x, uint c, Span<uint> z) { - for (int i = 0; i < len; ++i) + int i = 0, limit4 = len - 4; + while (i <= limit4) + { + uint next0 = x[i + 0]; + uint next1 = x[i + 1]; + uint next2 = x[i + 2]; + uint next3 = x[i + 3]; + z[i + 0] = (next0 << 1) | (c >> 31); + z[i + 1] = (next1 << 1) | (next0 >> 31); + z[i + 2] = (next2 << 1) | (next1 >> 31); + z[i + 3] = (next3 << 1) | (next2 >> 31); + c = next3; + i += 4; + } + while (i < len) { uint next = x[i]; z[i] = (next << 1) | (c >> 31); c = next; + ++i; } return c >> 31; } @@ -1650,22 +1740,52 @@ namespace Org.BouncyCastle.Math.Raw public static ulong ShiftUpBit64(int len, ulong[] x, ulong c, ulong[] z) { - for (int i = 0; i < len; ++i) + int i = 0, limit4 = len - 4; + while (i <= limit4) + { + ulong next0 = x[i + 0]; + ulong next1 = x[i + 1]; + ulong next2 = x[i + 2]; + ulong next3 = x[i + 3]; + z[i + 0] = (next0 << 1) | (c >> 63); + z[i + 1] = (next1 << 1) | (next0 >> 63); + z[i + 2] = (next2 << 1) | (next1 >> 63); + z[i + 3] = (next3 << 1) | (next2 >> 63); + c = next3; + i += 4; + } + while (i < len) { ulong next = x[i]; z[i] = (next << 1) | (c >> 63); c = next; + ++i; } return c >> 63; } public static ulong ShiftUpBit64(int len, ulong[] x, int xOff, ulong c, ulong[] z, int zOff) { - for (int i = 0; i < len; ++i) + int i = 0, limit4 = len - 4; + while (i <= limit4) + { + ulong next0 = x[xOff + i + 0]; + ulong next1 = x[xOff + i + 1]; + ulong next2 = x[xOff + i + 2]; + ulong next3 = x[xOff + i + 3]; + z[zOff + i + 0] = (next0 << 1) | (c >> 63); + z[zOff + i + 1] = (next1 << 1) | (next0 >> 63); + z[zOff + i + 2] = (next2 << 1) | (next1 >> 63); + z[zOff + i + 3] = (next3 << 1) | (next2 >> 63); + c = next3; + i += 4; + } + while (i < len) { ulong next = x[xOff + i]; z[zOff + i] = (next << 1) | (c >> 63); c = next; + ++i; } return c >> 63; } @@ -1673,11 +1793,26 @@ namespace Org.BouncyCastle.Math.Raw #if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER public static ulong ShiftUpBit64(int len, ReadOnlySpan<ulong> x, ulong c, Span<ulong> z) { - for (int i = 0; i < len; ++i) + int i = 0, limit4 = len - 4; + while (i <= limit4) + { + ulong next0 = x[i + 0]; + ulong next1 = x[i + 1]; + ulong next2 = x[i + 2]; + ulong next3 = x[i + 3]; + z[i + 0] = (next0 << 1) | (c >> 63); + z[i + 1] = (next1 << 1) | (next0 >> 63); + z[i + 2] = (next2 << 1) | (next1 >> 63); + z[i + 3] = (next3 << 1) | (next2 >> 63); + c = next3; + i += 4; + } + while (i < len) { ulong next = x[i]; z[i] = (next << 1) | (c >> 63); c = next; + ++i; } return c >> 63; } @@ -1686,11 +1821,26 @@ namespace Org.BouncyCastle.Math.Raw public static uint ShiftUpBits(int len, uint[] z, int bits, uint c) { Debug.Assert(bits > 0 && bits < 32); - for (int i = 0; i < len; ++i) + int i = 0, limit4 = len - 4; + while (i <= limit4) + { + uint next0 = z[i + 0]; + uint next1 = z[i + 1]; + uint next2 = z[i + 2]; + uint next3 = z[i + 3]; + z[i + 0] = (next0 << bits) | (c >> -bits); + z[i + 1] = (next1 << bits) | (next0 >> -bits); + z[i + 2] = (next2 << bits) | (next1 >> -bits); + z[i + 3] = (next3 << bits) | (next2 >> -bits); + c = next3; + i += 4; + } + while (i < len) { uint next = z[i]; z[i] = (next << bits) | (c >> -bits); c = next; + ++i; } return c >> -bits; } @@ -1698,11 +1848,26 @@ namespace Org.BouncyCastle.Math.Raw public static uint ShiftUpBits(int len, uint[] z, int zOff, int bits, uint c) { Debug.Assert(bits > 0 && bits < 32); - for (int i = 0; i < len; ++i) + int i = 0, limit4 = len - 4; + while (i <= limit4) + { + uint next0 = z[zOff + i + 0]; + uint next1 = z[zOff + i + 1]; + uint next2 = z[zOff + i + 2]; + uint next3 = z[zOff + i + 3]; + z[zOff + i + 0] = (next0 << bits) | (c >> -bits); + z[zOff + i + 1] = (next1 << bits) | (next0 >> -bits); + z[zOff + i + 2] = (next2 << bits) | (next1 >> -bits); + z[zOff + i + 3] = (next3 << bits) | (next2 >> -bits); + c = next3; + i += 4; + } + while (i < len) { uint next = z[zOff + i]; z[zOff + i] = (next << bits) | (c >> -bits); c = next; + ++i; } return c >> -bits; } @@ -1711,11 +1876,26 @@ namespace Org.BouncyCastle.Math.Raw public static uint ShiftUpBits(int len, Span<uint> z, int bits, uint c) { Debug.Assert(bits > 0 && bits < 32); - for (int i = 0; i < len; ++i) + int i = 0, limit4 = len - 4; + while (i <= limit4) + { + uint next0 = z[i + 0]; + uint next1 = z[i + 1]; + uint next2 = z[i + 2]; + uint next3 = z[i + 3]; + z[i + 0] = (next0 << bits) | (c >> -bits); + z[i + 1] = (next1 << bits) | (next0 >> -bits); + z[i + 2] = (next2 << bits) | (next1 >> -bits); + z[i + 3] = (next3 << bits) | (next2 >> -bits); + c = next3; + i += 4; + } + while (i < len) { uint next = z[i]; z[i] = (next << bits) | (c >> -bits); c = next; + ++i; } return c >> -bits; } @@ -1724,11 +1904,26 @@ namespace Org.BouncyCastle.Math.Raw public static uint ShiftUpBits(int len, uint[] x, int bits, uint c, uint[] z) { Debug.Assert(bits > 0 && bits < 32); - for (int i = 0; i < len; ++i) + int i = 0, limit4 = len - 4; + while (i <= limit4) + { + uint next0 = x[i + 0]; + uint next1 = x[i + 1]; + uint next2 = x[i + 2]; + uint next3 = x[i + 3]; + z[i + 0] = (next0 << bits) | (c >> -bits); + z[i + 1] = (next1 << bits) | (next0 >> -bits); + z[i + 2] = (next2 << bits) | (next1 >> -bits); + z[i + 3] = (next3 << bits) | (next2 >> -bits); + c = next3; + i += 4; + } + while (i < len) { uint next = x[i]; z[i] = (next << bits) | (c >> -bits); c = next; + ++i; } return c >> -bits; } @@ -1736,11 +1931,26 @@ namespace Org.BouncyCastle.Math.Raw public static uint ShiftUpBits(int len, uint[] x, int xOff, int bits, uint c, uint[] z, int zOff) { Debug.Assert(bits > 0 && bits < 32); - for (int i = 0; i < len; ++i) + int i = 0, limit4 = len - 4; + while (i <= limit4) + { + uint next0 = x[xOff + i + 0]; + uint next1 = x[xOff + i + 1]; + uint next2 = x[xOff + i + 2]; + uint next3 = x[xOff + i + 3]; + z[zOff + i + 0] = (next0 << bits) | (c >> -bits); + z[zOff + i + 1] = (next1 << bits) | (next0 >> -bits); + z[zOff + i + 2] = (next2 << bits) | (next1 >> -bits); + z[zOff + i + 3] = (next3 << bits) | (next2 >> -bits); + c = next3; + i += 4; + } + while (i < len) { uint next = x[xOff + i]; z[zOff + i] = (next << bits) | (c >> -bits); c = next; + ++i; } return c >> -bits; } @@ -1749,11 +1959,26 @@ namespace Org.BouncyCastle.Math.Raw public static uint ShiftUpBits(int len, ReadOnlySpan<uint> x, int bits, uint c, Span<uint> z) { Debug.Assert(bits > 0 && bits < 32); - for (int i = 0; i < len; ++i) + int i = 0, limit4 = len - 4; + while (i <= limit4) + { + uint next0 = x[i + 0]; + uint next1 = x[i + 1]; + uint next2 = x[i + 2]; + uint next3 = x[i + 3]; + z[i + 0] = (next0 << bits) | (c >> -bits); + z[i + 1] = (next1 << bits) | (next0 >> -bits); + z[i + 2] = (next2 << bits) | (next1 >> -bits); + z[i + 3] = (next3 << bits) | (next2 >> -bits); + c = next3; + i += 4; + } + while (i < len) { uint next = x[i]; z[i] = (next << bits) | (c >> -bits); c = next; + ++i; } return c >> -bits; } @@ -1762,11 +1987,26 @@ namespace Org.BouncyCastle.Math.Raw public static ulong ShiftUpBits64(int len, ulong[] z, int bits, ulong c) { Debug.Assert(bits > 0 && bits < 64); - for (int i = 0; i < len; ++i) + int i = 0, limit4 = len - 4; + while (i <= limit4) + { + ulong next0 = z[i + 0]; + ulong next1 = z[i + 1]; + ulong next2 = z[i + 2]; + ulong next3 = z[i + 3]; + z[i + 0] = (next0 << bits) | (c >> -bits); + z[i + 1] = (next1 << bits) | (next0 >> -bits); + z[i + 2] = (next2 << bits) | (next1 >> -bits); + z[i + 3] = (next3 << bits) | (next2 >> -bits); + c = next3; + i += 4; + } + while (i < len) { ulong next = z[i]; z[i] = (next << bits) | (c >> -bits); c = next; + ++i; } return c >> -bits; } @@ -1774,11 +2014,26 @@ namespace Org.BouncyCastle.Math.Raw public static ulong ShiftUpBits64(int len, ulong[] z, int zOff, int bits, ulong c) { Debug.Assert(bits > 0 && bits < 64); - for (int i = 0; i < len; ++i) + int i = 0, limit4 = len - 4; + while (i <= limit4) + { + ulong next0 = z[zOff + i + 0]; + ulong next1 = z[zOff + i + 1]; + ulong next2 = z[zOff + i + 2]; + ulong next3 = z[zOff + i + 3]; + z[zOff + i + 0] = (next0 << bits) | (c >> -bits); + z[zOff + i + 1] = (next1 << bits) | (next0 >> -bits); + z[zOff + i + 2] = (next2 << bits) | (next1 >> -bits); + z[zOff + i + 3] = (next3 << bits) | (next2 >> -bits); + c = next3; + i += 4; + } + while (i < len) { ulong next = z[zOff + i]; z[zOff + i] = (next << bits) | (c >> -bits); c = next; + ++i; } return c >> -bits; } @@ -1787,11 +2042,26 @@ namespace Org.BouncyCastle.Math.Raw public static ulong ShiftUpBits64(int len, Span<ulong> z, int bits, ulong c) { Debug.Assert(bits > 0 && bits < 64); - for (int i = 0; i < len; ++i) + int i = 0, limit4 = len - 4; + while (i <= limit4) + { + ulong next0 = z[i + 0]; + ulong next1 = z[i + 1]; + ulong next2 = z[i + 2]; + ulong next3 = z[i + 3]; + z[i + 0] = (next0 << bits) | (c >> -bits); + z[i + 1] = (next1 << bits) | (next0 >> -bits); + z[i + 2] = (next2 << bits) | (next1 >> -bits); + z[i + 3] = (next3 << bits) | (next2 >> -bits); + c = next3; + i += 4; + } + while (i < len) { ulong next = z[i]; z[i] = (next << bits) | (c >> -bits); c = next; + ++i; } return c >> -bits; } @@ -1800,11 +2070,26 @@ namespace Org.BouncyCastle.Math.Raw public static ulong ShiftUpBits64(int len, ulong[] x, int bits, ulong c, ulong[] z) { Debug.Assert(bits > 0 && bits < 64); - for (int i = 0; i < len; ++i) + int i = 0, limit4 = len - 4; + while (i <= limit4) + { + ulong next0 = x[i + 0]; + ulong next1 = x[i + 1]; + ulong next2 = x[i + 2]; + ulong next3 = x[i + 3]; + z[i + 0] = (next0 << bits) | (c >> -bits); + z[i + 1] = (next1 << bits) | (next0 >> -bits); + z[i + 2] = (next2 << bits) | (next1 >> -bits); + z[i + 3] = (next3 << bits) | (next2 >> -bits); + c = next3; + i += 4; + } + while (i < len) { ulong next = x[i]; z[i] = (next << bits) | (c >> -bits); c = next; + ++i; } return c >> -bits; } @@ -1812,11 +2097,26 @@ namespace Org.BouncyCastle.Math.Raw public static ulong ShiftUpBits64(int len, ulong[] x, int xOff, int bits, ulong c, ulong[] z, int zOff) { Debug.Assert(bits > 0 && bits < 64); - for (int i = 0; i < len; ++i) + int i = 0, limit4 = len - 4; + while (i <= limit4) + { + ulong next0 = x[xOff + i + 0]; + ulong next1 = x[xOff + i + 1]; + ulong next2 = x[xOff + i + 2]; + ulong next3 = x[xOff + i + 3]; + z[zOff + i + 0] = (next0 << bits) | (c >> -bits); + z[zOff + i + 1] = (next1 << bits) | (next0 >> -bits); + z[zOff + i + 2] = (next2 << bits) | (next1 >> -bits); + z[zOff + i + 3] = (next3 << bits) | (next2 >> -bits); + c = next3; + i += 4; + } + while (i < len) { ulong next = x[xOff + i]; z[zOff + i] = (next << bits) | (c >> -bits); c = next; + ++i; } return c >> -bits; } @@ -1825,11 +2125,26 @@ namespace Org.BouncyCastle.Math.Raw public static ulong ShiftUpBits64(int len, ReadOnlySpan<ulong> x, int bits, ulong c, Span<ulong> z) { Debug.Assert(bits > 0 && bits < 64); - for (int i = 0; i < len; ++i) + int i = 0, limit4 = len - 4; + while (i <= limit4) + { + ulong next0 = x[i + 0]; + ulong next1 = x[i + 1]; + ulong next2 = x[i + 2]; + ulong next3 = x[i + 3]; + z[i + 0] = (next0 << bits) | (c >> -bits); + z[i + 1] = (next1 << bits) | (next0 >> -bits); + z[i + 2] = (next2 << bits) | (next1 >> -bits); + z[i + 3] = (next3 << bits) | (next2 >> -bits); + c = next3; + i += 4; + } + while (i < len) { ulong next = x[i]; z[i] = (next << bits) | (c >> -bits); c = next; + ++i; } return c >> -bits; } @@ -2327,37 +2642,39 @@ namespace Org.BouncyCastle.Math.Raw public static void Zero(int len, uint[] z) { +#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER + z.AsSpan(0, len).Fill(0U); +#else for (int i = 0; i < len; ++i) { z[i] = 0U; } +#endif } #if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER public static void Zero(int len, Span<uint> z) { - for (int i = 0; i < len; ++i) - { - z[i] = 0U; - } + z[..len].Fill(0U); } #endif public static void Zero64(int len, ulong[] z) { +#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER + z.AsSpan(0, len).Fill(0UL); +#else for (int i = 0; i < len; ++i) { z[i] = 0UL; } +#endif } #if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER public static void Zero64(int len, Span<ulong> z) { - for (int i = 0; i < len; ++i) - { - z[i] = 0UL; - } + z[..len].Fill(0UL); } #endif } |